| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546 |
- /*!
- * @pixi/sprite-animated - v6.5.10
- * Compiled Thu, 06 Jul 2023 15:25:11 UTC
- *
- * @pixi/sprite-animated is licensed under the MIT License.
- * http://www.opensource.org/licenses/mit-license
- */
- this.PIXI = this.PIXI || {};
- var _pixi_sprite_animated = (function (exports, core, sprite, ticker) {
- 'use strict';
- /*! *****************************************************************************
- Copyright (c) Microsoft Corporation.
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted.
- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
- REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
- AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
- INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
- LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- PERFORMANCE OF THIS SOFTWARE.
- ***************************************************************************** */
- /* global Reflect, Promise */
- var extendStatics = function(d, b) {
- extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
- return extendStatics(d, b);
- };
- function __extends(d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- }
- var __assign = function() {
- __assign = Object.assign || function __assign(t) {
- var arguments$1 = arguments;
- for (var s, i = 1, n = arguments.length; i < n; i++) {
- s = arguments$1[i];
- for (var p in s) { if (Object.prototype.hasOwnProperty.call(s, p)) { t[p] = s[p]; } }
- }
- return t;
- };
- return __assign.apply(this, arguments);
- };
- function __rest(s, e) {
- var t = {};
- for (var p in s) { if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
- { t[p] = s[p]; } }
- if (s != null && typeof Object.getOwnPropertySymbols === "function")
- { for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
- if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
- { t[p[i]] = s[p[i]]; }
- } }
- return t;
- }
- function __decorate(decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") { r = Reflect.decorate(decorators, target, key, desc); }
- else { for (var i = decorators.length - 1; i >= 0; i--) { if (d = decorators[i]) { r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; } } }
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- }
- function __param(paramIndex, decorator) {
- return function (target, key) { decorator(target, key, paramIndex); }
- }
- function __metadata(metadataKey, metadataValue) {
- if (typeof Reflect === "object" && typeof Reflect.metadata === "function") { return Reflect.metadata(metadataKey, metadataValue); }
- }
- function __awaiter(thisArg, _arguments, P, generator) {
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
- return new (P || (P = Promise))(function (resolve, reject) {
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
- step((generator = generator.apply(thisArg, _arguments || [])).next());
- });
- }
- function __generator(thisArg, body) {
- var _ = { label: 0, sent: function() { if (t[0] & 1) { throw t[1]; } return t[1]; }, trys: [], ops: [] }, f, y, t, g;
- return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
- function verb(n) { return function (v) { return step([n, v]); }; }
- function step(op) {
- if (f) { throw new TypeError("Generator is already executing."); }
- while (_) { try {
- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) { return t; }
- if (y = 0, t) { op = [op[0] & 2, t.value]; }
- switch (op[0]) {
- case 0: case 1: t = op; break;
- case 4: _.label++; return { value: op[1], done: false };
- case 5: _.label++; y = op[1]; op = [0]; continue;
- case 7: op = _.ops.pop(); _.trys.pop(); continue;
- default:
- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
- if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
- if (t[2]) { _.ops.pop(); }
- _.trys.pop(); continue;
- }
- op = body.call(thisArg, _);
- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } }
- if (op[0] & 5) { throw op[1]; } return { value: op[0] ? op[1] : void 0, done: true };
- }
- }
- function __createBinding(o, m, k, k2) {
- if (k2 === undefined) { k2 = k; }
- o[k2] = m[k];
- }
- function __exportStar(m, exports) {
- for (var p in m) { if (p !== "default" && !exports.hasOwnProperty(p)) { exports[p] = m[p]; } }
- }
- function __values(o) {
- var s = typeof Symbol === "function" && Symbol.iterator, m = s && o[s], i = 0;
- if (m) { return m.call(o); }
- if (o && typeof o.length === "number") { return {
- next: function () {
- if (o && i >= o.length) { o = void 0; }
- return { value: o && o[i++], done: !o };
- }
- }; }
- throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
- }
- function __read(o, n) {
- var m = typeof Symbol === "function" && o[Symbol.iterator];
- if (!m) { return o; }
- var i = m.call(o), r, ar = [], e;
- try {
- while ((n === void 0 || n-- > 0) && !(r = i.next()).done) { ar.push(r.value); }
- }
- catch (error) { e = { error: error }; }
- finally {
- try {
- if (r && !r.done && (m = i["return"])) { m.call(i); }
- }
- finally { if (e) { throw e.error; } }
- }
- return ar;
- }
- function __spread() {
- var arguments$1 = arguments;
- for (var ar = [], i = 0; i < arguments.length; i++)
- { ar = ar.concat(__read(arguments$1[i])); }
- return ar;
- }
- function __spreadArrays() {
- var arguments$1 = arguments;
- for (var s = 0, i = 0, il = arguments.length; i < il; i++) { s += arguments$1[i].length; }
- for (var r = Array(s), k = 0, i = 0; i < il; i++)
- { for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)
- { r[k] = a[j]; } }
- return r;
- };
- function __await(v) {
- return this instanceof __await ? (this.v = v, this) : new __await(v);
- }
- function __asyncGenerator(thisArg, _arguments, generator) {
- if (!Symbol.asyncIterator) { throw new TypeError("Symbol.asyncIterator is not defined."); }
- var g = generator.apply(thisArg, _arguments || []), i, q = [];
- return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
- function verb(n) { if (g[n]) { i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; } }
- function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
- function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
- function fulfill(value) { resume("next", value); }
- function reject(value) { resume("throw", value); }
- function settle(f, v) { if (f(v), q.shift(), q.length) { resume(q[0][0], q[0][1]); } }
- }
- function __asyncDelegator(o) {
- var i, p;
- return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
- function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
- }
- function __asyncValues(o) {
- if (!Symbol.asyncIterator) { throw new TypeError("Symbol.asyncIterator is not defined."); }
- var m = o[Symbol.asyncIterator], i;
- return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
- function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
- function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
- }
- function __makeTemplateObject(cooked, raw) {
- if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
- return cooked;
- };
- function __importStar(mod) {
- if (mod && mod.__esModule) { return mod; }
- var result = {};
- if (mod != null) { for (var k in mod) { if (Object.hasOwnProperty.call(mod, k)) { result[k] = mod[k]; } } }
- result.default = mod;
- return result;
- }
- function __importDefault(mod) {
- return (mod && mod.__esModule) ? mod : { default: mod };
- }
- function __classPrivateFieldGet(receiver, privateMap) {
- if (!privateMap.has(receiver)) {
- throw new TypeError("attempted to get private field on non-instance");
- }
- return privateMap.get(receiver);
- }
- function __classPrivateFieldSet(receiver, privateMap, value) {
- if (!privateMap.has(receiver)) {
- throw new TypeError("attempted to set private field on non-instance");
- }
- privateMap.set(receiver, value);
- return value;
- }
- /**
- * An AnimatedSprite is a simple way to display an animation depicted by a list of textures.
- *
- * ```js
- * let alienImages = ["image_sequence_01.png","image_sequence_02.png","image_sequence_03.png","image_sequence_04.png"];
- * let textureArray = [];
- *
- * for (let i=0; i < 4; i++)
- * {
- * let texture = PIXI.Texture.from(alienImages[i]);
- * textureArray.push(texture);
- * };
- *
- * let animatedSprite = new PIXI.AnimatedSprite(textureArray);
- * ```
- *
- * The more efficient and simpler way to create an animated sprite is using a {@link PIXI.Spritesheet}
- * containing the animation definitions:
- *
- * ```js
- * PIXI.Loader.shared.add("assets/spritesheet.json").load(setup);
- *
- * function setup() {
- * let sheet = PIXI.Loader.shared.resources["assets/spritesheet.json"].spritesheet;
- * animatedSprite = new PIXI.AnimatedSprite(sheet.animations["image_sequence"]);
- * ...
- * }
- * ```
- * @memberof PIXI
- */
- var AnimatedSprite = /** @class */ (function (_super) {
- __extends(AnimatedSprite, _super);
- /**
- * @param textures - An array of {@link PIXI.Texture} or frame
- * objects that make up the animation.
- * @param {boolean} [autoUpdate=true] - Whether to use PIXI.Ticker.shared to auto update animation time.
- */
- function AnimatedSprite(textures, autoUpdate) {
- if (autoUpdate === void 0) { autoUpdate = true; }
- var _this = _super.call(this, textures[0] instanceof core.Texture ? textures[0] : textures[0].texture) || this;
- _this._textures = null;
- _this._durations = null;
- _this._autoUpdate = autoUpdate;
- _this._isConnectedToTicker = false;
- _this.animationSpeed = 1;
- _this.loop = true;
- _this.updateAnchor = false;
- _this.onComplete = null;
- _this.onFrameChange = null;
- _this.onLoop = null;
- _this._currentTime = 0;
- _this._playing = false;
- _this._previousFrame = null;
- _this.textures = textures;
- return _this;
- }
- /** Stops the AnimatedSprite. */
- AnimatedSprite.prototype.stop = function () {
- if (!this._playing) {
- return;
- }
- this._playing = false;
- if (this._autoUpdate && this._isConnectedToTicker) {
- ticker.Ticker.shared.remove(this.update, this);
- this._isConnectedToTicker = false;
- }
- };
- /** Plays the AnimatedSprite. */
- AnimatedSprite.prototype.play = function () {
- if (this._playing) {
- return;
- }
- this._playing = true;
- if (this._autoUpdate && !this._isConnectedToTicker) {
- ticker.Ticker.shared.add(this.update, this, ticker.UPDATE_PRIORITY.HIGH);
- this._isConnectedToTicker = true;
- }
- };
- /**
- * Stops the AnimatedSprite and goes to a specific frame.
- * @param frameNumber - Frame index to stop at.
- */
- AnimatedSprite.prototype.gotoAndStop = function (frameNumber) {
- this.stop();
- var previousFrame = this.currentFrame;
- this._currentTime = frameNumber;
- if (previousFrame !== this.currentFrame) {
- this.updateTexture();
- }
- };
- /**
- * Goes to a specific frame and begins playing the AnimatedSprite.
- * @param frameNumber - Frame index to start at.
- */
- AnimatedSprite.prototype.gotoAndPlay = function (frameNumber) {
- var previousFrame = this.currentFrame;
- this._currentTime = frameNumber;
- if (previousFrame !== this.currentFrame) {
- this.updateTexture();
- }
- this.play();
- };
- /**
- * Updates the object transform for rendering.
- * @param deltaTime - Time since last tick.
- */
- AnimatedSprite.prototype.update = function (deltaTime) {
- if (!this._playing) {
- return;
- }
- var elapsed = this.animationSpeed * deltaTime;
- var previousFrame = this.currentFrame;
- if (this._durations !== null) {
- var lag = this._currentTime % 1 * this._durations[this.currentFrame];
- lag += elapsed / 60 * 1000;
- while (lag < 0) {
- this._currentTime--;
- lag += this._durations[this.currentFrame];
- }
- var sign = Math.sign(this.animationSpeed * deltaTime);
- this._currentTime = Math.floor(this._currentTime);
- while (lag >= this._durations[this.currentFrame]) {
- lag -= this._durations[this.currentFrame] * sign;
- this._currentTime += sign;
- }
- this._currentTime += lag / this._durations[this.currentFrame];
- }
- else {
- this._currentTime += elapsed;
- }
- if (this._currentTime < 0 && !this.loop) {
- this.gotoAndStop(0);
- if (this.onComplete) {
- this.onComplete();
- }
- }
- else if (this._currentTime >= this._textures.length && !this.loop) {
- this.gotoAndStop(this._textures.length - 1);
- if (this.onComplete) {
- this.onComplete();
- }
- }
- else if (previousFrame !== this.currentFrame) {
- if (this.loop && this.onLoop) {
- if (this.animationSpeed > 0 && this.currentFrame < previousFrame) {
- this.onLoop();
- }
- else if (this.animationSpeed < 0 && this.currentFrame > previousFrame) {
- this.onLoop();
- }
- }
- this.updateTexture();
- }
- };
- /** Updates the displayed texture to match the current frame index. */
- AnimatedSprite.prototype.updateTexture = function () {
- var currentFrame = this.currentFrame;
- if (this._previousFrame === currentFrame) {
- return;
- }
- this._previousFrame = currentFrame;
- this._texture = this._textures[currentFrame];
- this._textureID = -1;
- this._textureTrimmedID = -1;
- this._cachedTint = 0xFFFFFF;
- this.uvs = this._texture._uvs.uvsFloat32;
- if (this.updateAnchor) {
- this._anchor.copyFrom(this._texture.defaultAnchor);
- }
- if (this.onFrameChange) {
- this.onFrameChange(this.currentFrame);
- }
- };
- /**
- * Stops the AnimatedSprite and destroys it.
- * @param {object|boolean} [options] - Options parameter. A boolean will act as if all options
- * have been set to that value.
- * @param {boolean} [options.children=false] - If set to true, all the children will have their destroy
- * method called as well. 'options' will be passed on to those calls.
- * @param {boolean} [options.texture=false] - Should it destroy the current texture of the sprite as well.
- * @param {boolean} [options.baseTexture=false] - Should it destroy the base texture of the sprite as well.
- */
- AnimatedSprite.prototype.destroy = function (options) {
- this.stop();
- _super.prototype.destroy.call(this, options);
- this.onComplete = null;
- this.onFrameChange = null;
- this.onLoop = null;
- };
- /**
- * A short hand way of creating an AnimatedSprite from an array of frame ids.
- * @param frames - The array of frames ids the AnimatedSprite will use as its texture frames.
- * @returns - The new animated sprite with the specified frames.
- */
- AnimatedSprite.fromFrames = function (frames) {
- var textures = [];
- for (var i = 0; i < frames.length; ++i) {
- textures.push(core.Texture.from(frames[i]));
- }
- return new AnimatedSprite(textures);
- };
- /**
- * A short hand way of creating an AnimatedSprite from an array of image ids.
- * @param images - The array of image urls the AnimatedSprite will use as its texture frames.
- * @returns The new animate sprite with the specified images as frames.
- */
- AnimatedSprite.fromImages = function (images) {
- var textures = [];
- for (var i = 0; i < images.length; ++i) {
- textures.push(core.Texture.from(images[i]));
- }
- return new AnimatedSprite(textures);
- };
- Object.defineProperty(AnimatedSprite.prototype, "totalFrames", {
- /**
- * The total number of frames in the AnimatedSprite. This is the same as number of textures
- * assigned to the AnimatedSprite.
- * @readonly
- * @default 0
- */
- get: function () {
- return this._textures.length;
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(AnimatedSprite.prototype, "textures", {
- /** The array of textures used for this AnimatedSprite. */
- get: function () {
- return this._textures;
- },
- set: function (value) {
- if (value[0] instanceof core.Texture) {
- this._textures = value;
- this._durations = null;
- }
- else {
- this._textures = [];
- this._durations = [];
- for (var i = 0; i < value.length; i++) {
- this._textures.push(value[i].texture);
- this._durations.push(value[i].time);
- }
- }
- this._previousFrame = null;
- this.gotoAndStop(0);
- this.updateTexture();
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(AnimatedSprite.prototype, "currentFrame", {
- /**
- * The AnimatedSprites current frame index.
- * @readonly
- */
- get: function () {
- var currentFrame = Math.floor(this._currentTime) % this._textures.length;
- if (currentFrame < 0) {
- currentFrame += this._textures.length;
- }
- return currentFrame;
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(AnimatedSprite.prototype, "playing", {
- /**
- * Indicates if the AnimatedSprite is currently playing.
- * @readonly
- */
- get: function () {
- return this._playing;
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(AnimatedSprite.prototype, "autoUpdate", {
- /** Whether to use PIXI.Ticker.shared to auto update animation time. */
- get: function () {
- return this._autoUpdate;
- },
- set: function (value) {
- if (value !== this._autoUpdate) {
- this._autoUpdate = value;
- if (!this._autoUpdate && this._isConnectedToTicker) {
- ticker.Ticker.shared.remove(this.update, this);
- this._isConnectedToTicker = false;
- }
- else if (this._autoUpdate && !this._isConnectedToTicker && this._playing) {
- ticker.Ticker.shared.add(this.update, this);
- this._isConnectedToTicker = true;
- }
- }
- },
- enumerable: false,
- configurable: true
- });
- return AnimatedSprite;
- }(sprite.Sprite));
- exports.AnimatedSprite = AnimatedSprite;
- Object.defineProperty(exports, '__esModule', { value: true });
- return exports;
- })({}, PIXI, PIXI, PIXI);
- Object.assign(this.PIXI, _pixi_sprite_animated);
- //# sourceMappingURL=sprite-animated.js.map
|