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- /*!
- * @pixi/mesh-extras - v6.5.10
- * Compiled Thu, 06 Jul 2023 15:25:11 UTC
- *
- * @pixi/mesh-extras is licensed under the MIT License.
- * http://www.opensource.org/licenses/mit-license
- */
- import { MeshGeometry, Mesh, MeshMaterial } from '@pixi/mesh';
- import { WRAP_MODES } from '@pixi/constants';
- import { Texture } from '@pixi/core';
- /*! *****************************************************************************
- Copyright (c) Microsoft Corporation.
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted.
- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
- REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
- AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
- INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
- LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- PERFORMANCE OF THIS SOFTWARE.
- ***************************************************************************** */
- /* global Reflect, Promise */
- var extendStatics = function(d, b) {
- extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
- return extendStatics(d, b);
- };
- function __extends(d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- }
- /**
- * @memberof PIXI
- */
- var PlaneGeometry = /** @class */ (function (_super) {
- __extends(PlaneGeometry, _super);
- /**
- * @param width - The width of the plane.
- * @param height - The height of the plane.
- * @param segWidth - Number of horizontal segments.
- * @param segHeight - Number of vertical segments.
- */
- function PlaneGeometry(width, height, segWidth, segHeight) {
- if (width === void 0) { width = 100; }
- if (height === void 0) { height = 100; }
- if (segWidth === void 0) { segWidth = 10; }
- if (segHeight === void 0) { segHeight = 10; }
- var _this = _super.call(this) || this;
- _this.segWidth = segWidth;
- _this.segHeight = segHeight;
- _this.width = width;
- _this.height = height;
- _this.build();
- return _this;
- }
- /**
- * Refreshes plane coordinates
- * @private
- */
- PlaneGeometry.prototype.build = function () {
- var total = this.segWidth * this.segHeight;
- var verts = [];
- var uvs = [];
- var indices = [];
- var segmentsX = this.segWidth - 1;
- var segmentsY = this.segHeight - 1;
- var sizeX = (this.width) / segmentsX;
- var sizeY = (this.height) / segmentsY;
- for (var i = 0; i < total; i++) {
- var x = (i % this.segWidth);
- var y = ((i / this.segWidth) | 0);
- verts.push(x * sizeX, y * sizeY);
- uvs.push(x / segmentsX, y / segmentsY);
- }
- var totalSub = segmentsX * segmentsY;
- for (var i = 0; i < totalSub; i++) {
- var xpos = i % segmentsX;
- var ypos = (i / segmentsX) | 0;
- var value = (ypos * this.segWidth) + xpos;
- var value2 = (ypos * this.segWidth) + xpos + 1;
- var value3 = ((ypos + 1) * this.segWidth) + xpos;
- var value4 = ((ypos + 1) * this.segWidth) + xpos + 1;
- indices.push(value, value2, value3, value2, value4, value3);
- }
- this.buffers[0].data = new Float32Array(verts);
- this.buffers[1].data = new Float32Array(uvs);
- this.indexBuffer.data = new Uint16Array(indices);
- // ensure that the changes are uploaded
- this.buffers[0].update();
- this.buffers[1].update();
- this.indexBuffer.update();
- };
- return PlaneGeometry;
- }(MeshGeometry));
- /**
- * RopeGeometry allows you to draw a geometry across several points and then manipulate these points.
- *
- * ```js
- * for (let i = 0; i < 20; i++) {
- * points.push(new PIXI.Point(i * 50, 0));
- * };
- * const rope = new PIXI.RopeGeometry(100, points);
- * ```
- * @memberof PIXI
- */
- var RopeGeometry = /** @class */ (function (_super) {
- __extends(RopeGeometry, _super);
- /**
- * @param width - The width (i.e., thickness) of the rope.
- * @param points - An array of {@link PIXI.Point} objects to construct this rope.
- * @param textureScale - By default the rope texture will be stretched to match
- * rope length. If textureScale is positive this value will be treated as a scaling
- * factor and the texture will preserve its aspect ratio instead. To create a tiling rope
- * set baseTexture.wrapMode to {@link PIXI.WRAP_MODES.REPEAT} and use a power of two texture,
- * then set textureScale=1 to keep the original texture pixel size.
- * In order to reduce alpha channel artifacts provide a larger texture and downsample -
- * i.e. set textureScale=0.5 to scale it down twice.
- */
- function RopeGeometry(width, points, textureScale) {
- if (width === void 0) { width = 200; }
- if (textureScale === void 0) { textureScale = 0; }
- var _this = _super.call(this, new Float32Array(points.length * 4), new Float32Array(points.length * 4), new Uint16Array((points.length - 1) * 6)) || this;
- _this.points = points;
- _this._width = width;
- _this.textureScale = textureScale;
- _this.build();
- return _this;
- }
- Object.defineProperty(RopeGeometry.prototype, "width", {
- /**
- * The width (i.e., thickness) of the rope.
- * @readonly
- */
- get: function () {
- return this._width;
- },
- enumerable: false,
- configurable: true
- });
- /** Refreshes Rope indices and uvs */
- RopeGeometry.prototype.build = function () {
- var points = this.points;
- if (!points)
- { return; }
- var vertexBuffer = this.getBuffer('aVertexPosition');
- var uvBuffer = this.getBuffer('aTextureCoord');
- var indexBuffer = this.getIndex();
- // if too little points, or texture hasn't got UVs set yet just move on.
- if (points.length < 1) {
- return;
- }
- // if the number of points has changed we will need to recreate the arraybuffers
- if (vertexBuffer.data.length / 4 !== points.length) {
- vertexBuffer.data = new Float32Array(points.length * 4);
- uvBuffer.data = new Float32Array(points.length * 4);
- indexBuffer.data = new Uint16Array((points.length - 1) * 6);
- }
- var uvs = uvBuffer.data;
- var indices = indexBuffer.data;
- uvs[0] = 0;
- uvs[1] = 0;
- uvs[2] = 0;
- uvs[3] = 1;
- var amount = 0;
- var prev = points[0];
- var textureWidth = this._width * this.textureScale;
- var total = points.length; // - 1;
- for (var i = 0; i < total; i++) {
- // time to do some smart drawing!
- var index = i * 4;
- if (this.textureScale > 0) {
- // calculate pixel distance from previous point
- var dx = prev.x - points[i].x;
- var dy = prev.y - points[i].y;
- var distance = Math.sqrt((dx * dx) + (dy * dy));
- prev = points[i];
- amount += distance / textureWidth;
- }
- else {
- // stretch texture
- amount = i / (total - 1);
- }
- uvs[index] = amount;
- uvs[index + 1] = 0;
- uvs[index + 2] = amount;
- uvs[index + 3] = 1;
- }
- var indexCount = 0;
- for (var i = 0; i < total - 1; i++) {
- var index = i * 2;
- indices[indexCount++] = index;
- indices[indexCount++] = index + 1;
- indices[indexCount++] = index + 2;
- indices[indexCount++] = index + 2;
- indices[indexCount++] = index + 1;
- indices[indexCount++] = index + 3;
- }
- // ensure that the changes are uploaded
- uvBuffer.update();
- indexBuffer.update();
- this.updateVertices();
- };
- /** refreshes vertices of Rope mesh */
- RopeGeometry.prototype.updateVertices = function () {
- var points = this.points;
- if (points.length < 1) {
- return;
- }
- var lastPoint = points[0];
- var nextPoint;
- var perpX = 0;
- var perpY = 0;
- var vertices = this.buffers[0].data;
- var total = points.length;
- for (var i = 0; i < total; i++) {
- var point = points[i];
- var index = i * 4;
- if (i < points.length - 1) {
- nextPoint = points[i + 1];
- }
- else {
- nextPoint = point;
- }
- perpY = -(nextPoint.x - lastPoint.x);
- perpX = nextPoint.y - lastPoint.y;
- var perpLength = Math.sqrt((perpX * perpX) + (perpY * perpY));
- var num = this.textureScale > 0 ? this.textureScale * this._width / 2 : this._width / 2;
- perpX /= perpLength;
- perpY /= perpLength;
- perpX *= num;
- perpY *= num;
- vertices[index] = point.x + perpX;
- vertices[index + 1] = point.y + perpY;
- vertices[index + 2] = point.x - perpX;
- vertices[index + 3] = point.y - perpY;
- lastPoint = point;
- }
- this.buffers[0].update();
- };
- RopeGeometry.prototype.update = function () {
- if (this.textureScale > 0) {
- this.build(); // we need to update UVs
- }
- else {
- this.updateVertices();
- }
- };
- return RopeGeometry;
- }(MeshGeometry));
- /**
- * The rope allows you to draw a texture across several points and then manipulate these points
- *
- *```js
- * for (let i = 0; i < 20; i++) {
- * points.push(new PIXI.Point(i * 50, 0));
- * };
- * let rope = new PIXI.SimpleRope(PIXI.Texture.from("snake.png"), points);
- * ```
- * @memberof PIXI
- */
- var SimpleRope = /** @class */ (function (_super) {
- __extends(SimpleRope, _super);
- /**
- * @param texture - The texture to use on the rope.
- * @param points - An array of {@link PIXI.Point} objects to construct this rope.
- * @param {number} textureScale - Optional. Positive values scale rope texture
- * keeping its aspect ratio. You can reduce alpha channel artifacts by providing a larger texture
- * and downsampling here. If set to zero, texture will be stretched instead.
- */
- function SimpleRope(texture, points, textureScale) {
- if (textureScale === void 0) { textureScale = 0; }
- var _this = this;
- var ropeGeometry = new RopeGeometry(texture.height, points, textureScale);
- var meshMaterial = new MeshMaterial(texture);
- if (textureScale > 0) {
- // attempt to set UV wrapping, will fail on non-power of two textures
- texture.baseTexture.wrapMode = WRAP_MODES.REPEAT;
- }
- _this = _super.call(this, ropeGeometry, meshMaterial) || this;
- /**
- * re-calculate vertices by rope points each frame
- * @member {boolean}
- */
- _this.autoUpdate = true;
- return _this;
- }
- SimpleRope.prototype._render = function (renderer) {
- var geometry = this.geometry;
- if (this.autoUpdate || geometry._width !== this.shader.texture.height) {
- geometry._width = this.shader.texture.height;
- geometry.update();
- }
- _super.prototype._render.call(this, renderer);
- };
- return SimpleRope;
- }(Mesh));
- /**
- * The SimplePlane allows you to draw a texture across several points and then manipulate these points
- *
- *```js
- * for (let i = 0; i < 20; i++) {
- * points.push(new PIXI.Point(i * 50, 0));
- * };
- * let SimplePlane = new PIXI.SimplePlane(PIXI.Texture.from("snake.png"), points);
- * ```
- * @memberof PIXI
- */
- var SimplePlane = /** @class */ (function (_super) {
- __extends(SimplePlane, _super);
- /**
- * @param texture - The texture to use on the SimplePlane.
- * @param verticesX - The number of vertices in the x-axis
- * @param verticesY - The number of vertices in the y-axis
- */
- function SimplePlane(texture, verticesX, verticesY) {
- var _this = this;
- var planeGeometry = new PlaneGeometry(texture.width, texture.height, verticesX, verticesY);
- var meshMaterial = new MeshMaterial(Texture.WHITE);
- _this = _super.call(this, planeGeometry, meshMaterial) || this;
- // lets call the setter to ensure all necessary updates are performed
- _this.texture = texture;
- _this.autoResize = true;
- return _this;
- }
- /**
- * Method used for overrides, to do something in case texture frame was changed.
- * Meshes based on plane can override it and change more details based on texture.
- */
- SimplePlane.prototype.textureUpdated = function () {
- this._textureID = this.shader.texture._updateID;
- var geometry = this.geometry;
- var _a = this.shader.texture, width = _a.width, height = _a.height;
- if (this.autoResize && (geometry.width !== width || geometry.height !== height)) {
- geometry.width = this.shader.texture.width;
- geometry.height = this.shader.texture.height;
- geometry.build();
- }
- };
- Object.defineProperty(SimplePlane.prototype, "texture", {
- get: function () {
- return this.shader.texture;
- },
- set: function (value) {
- // Track texture same way sprite does.
- // For generated meshes like NineSlicePlane it can change the geometry.
- // Unfortunately, this method might not work if you directly change texture in material.
- if (this.shader.texture === value) {
- return;
- }
- this.shader.texture = value;
- this._textureID = -1;
- if (value.baseTexture.valid) {
- this.textureUpdated();
- }
- else {
- value.once('update', this.textureUpdated, this);
- }
- },
- enumerable: false,
- configurable: true
- });
- SimplePlane.prototype._render = function (renderer) {
- if (this._textureID !== this.shader.texture._updateID) {
- this.textureUpdated();
- }
- _super.prototype._render.call(this, renderer);
- };
- SimplePlane.prototype.destroy = function (options) {
- this.shader.texture.off('update', this.textureUpdated, this);
- _super.prototype.destroy.call(this, options);
- };
- return SimplePlane;
- }(Mesh));
- /**
- * The Simple Mesh class mimics Mesh in PixiJS v4, providing easy-to-use constructor arguments.
- * For more robust customization, use {@link PIXI.Mesh}.
- * @memberof PIXI
- */
- var SimpleMesh = /** @class */ (function (_super) {
- __extends(SimpleMesh, _super);
- /**
- * @param texture - The texture to use
- * @param {Float32Array} [vertices] - if you want to specify the vertices
- * @param {Float32Array} [uvs] - if you want to specify the uvs
- * @param {Uint16Array} [indices] - if you want to specify the indices
- * @param drawMode - the drawMode, can be any of the Mesh.DRAW_MODES consts
- */
- function SimpleMesh(texture, vertices, uvs, indices, drawMode) {
- if (texture === void 0) { texture = Texture.EMPTY; }
- var _this = this;
- var geometry = new MeshGeometry(vertices, uvs, indices);
- geometry.getBuffer('aVertexPosition').static = false;
- var meshMaterial = new MeshMaterial(texture);
- _this = _super.call(this, geometry, meshMaterial, null, drawMode) || this;
- _this.autoUpdate = true;
- return _this;
- }
- Object.defineProperty(SimpleMesh.prototype, "vertices", {
- /**
- * Collection of vertices data.
- * @type {Float32Array}
- */
- get: function () {
- return this.geometry.getBuffer('aVertexPosition').data;
- },
- set: function (value) {
- this.geometry.getBuffer('aVertexPosition').data = value;
- },
- enumerable: false,
- configurable: true
- });
- SimpleMesh.prototype._render = function (renderer) {
- if (this.autoUpdate) {
- this.geometry.getBuffer('aVertexPosition').update();
- }
- _super.prototype._render.call(this, renderer);
- };
- return SimpleMesh;
- }(Mesh));
- var DEFAULT_BORDER_SIZE = 10;
- /**
- * The NineSlicePlane allows you to stretch a texture using 9-slice scaling. The corners will remain unscaled (useful
- * for buttons with rounded corners for example) and the other areas will be scaled horizontally and or vertically
- *
- *```js
- * let Plane9 = new PIXI.NineSlicePlane(PIXI.Texture.from('BoxWithRoundedCorners.png'), 15, 15, 15, 15);
- * ```
- * <pre>
- * A B
- * +---+----------------------+---+
- * C | 1 | 2 | 3 |
- * +---+----------------------+---+
- * | | | |
- * | 4 | 5 | 6 |
- * | | | |
- * +---+----------------------+---+
- * D | 7 | 8 | 9 |
- * +---+----------------------+---+
- * When changing this objects width and/or height:
- * areas 1 3 7 and 9 will remain unscaled.
- * areas 2 and 8 will be stretched horizontally
- * areas 4 and 6 will be stretched vertically
- * area 5 will be stretched both horizontally and vertically
- * </pre>
- * @memberof PIXI
- */
- var NineSlicePlane = /** @class */ (function (_super) {
- __extends(NineSlicePlane, _super);
- /**
- * @param texture - The texture to use on the NineSlicePlane.
- * @param {number} [leftWidth=10] - size of the left vertical bar (A)
- * @param {number} [topHeight=10] - size of the top horizontal bar (C)
- * @param {number} [rightWidth=10] - size of the right vertical bar (B)
- * @param {number} [bottomHeight=10] - size of the bottom horizontal bar (D)
- */
- function NineSlicePlane(texture, leftWidth, topHeight, rightWidth, bottomHeight) {
- if (leftWidth === void 0) { leftWidth = DEFAULT_BORDER_SIZE; }
- if (topHeight === void 0) { topHeight = DEFAULT_BORDER_SIZE; }
- if (rightWidth === void 0) { rightWidth = DEFAULT_BORDER_SIZE; }
- if (bottomHeight === void 0) { bottomHeight = DEFAULT_BORDER_SIZE; }
- var _this = _super.call(this, Texture.WHITE, 4, 4) || this;
- _this._origWidth = texture.orig.width;
- _this._origHeight = texture.orig.height;
- /** The width of the NineSlicePlane, setting this will actually modify the vertices and UV's of this plane. */
- _this._width = _this._origWidth;
- /** The height of the NineSlicePlane, setting this will actually modify the vertices and UV's of this plane. */
- _this._height = _this._origHeight;
- _this._leftWidth = leftWidth;
- _this._rightWidth = rightWidth;
- _this._topHeight = topHeight;
- _this._bottomHeight = bottomHeight;
- // lets call the setter to ensure all necessary updates are performed
- _this.texture = texture;
- return _this;
- }
- NineSlicePlane.prototype.textureUpdated = function () {
- this._textureID = this.shader.texture._updateID;
- this._refresh();
- };
- Object.defineProperty(NineSlicePlane.prototype, "vertices", {
- get: function () {
- return this.geometry.getBuffer('aVertexPosition').data;
- },
- set: function (value) {
- this.geometry.getBuffer('aVertexPosition').data = value;
- },
- enumerable: false,
- configurable: true
- });
- /** Updates the horizontal vertices. */
- NineSlicePlane.prototype.updateHorizontalVertices = function () {
- var vertices = this.vertices;
- var scale = this._getMinScale();
- vertices[9] = vertices[11] = vertices[13] = vertices[15] = this._topHeight * scale;
- vertices[17] = vertices[19] = vertices[21] = vertices[23] = this._height - (this._bottomHeight * scale);
- vertices[25] = vertices[27] = vertices[29] = vertices[31] = this._height;
- };
- /** Updates the vertical vertices. */
- NineSlicePlane.prototype.updateVerticalVertices = function () {
- var vertices = this.vertices;
- var scale = this._getMinScale();
- vertices[2] = vertices[10] = vertices[18] = vertices[26] = this._leftWidth * scale;
- vertices[4] = vertices[12] = vertices[20] = vertices[28] = this._width - (this._rightWidth * scale);
- vertices[6] = vertices[14] = vertices[22] = vertices[30] = this._width;
- };
- /**
- * Returns the smaller of a set of vertical and horizontal scale of nine slice corners.
- * @returns Smaller number of vertical and horizontal scale.
- */
- NineSlicePlane.prototype._getMinScale = function () {
- var w = this._leftWidth + this._rightWidth;
- var scaleW = this._width > w ? 1.0 : this._width / w;
- var h = this._topHeight + this._bottomHeight;
- var scaleH = this._height > h ? 1.0 : this._height / h;
- var scale = Math.min(scaleW, scaleH);
- return scale;
- };
- Object.defineProperty(NineSlicePlane.prototype, "width", {
- /** The width of the NineSlicePlane, setting this will actually modify the vertices and UV's of this plane. */
- get: function () {
- return this._width;
- },
- set: function (value) {
- this._width = value;
- this._refresh();
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(NineSlicePlane.prototype, "height", {
- /** The height of the NineSlicePlane, setting this will actually modify the vertices and UV's of this plane. */
- get: function () {
- return this._height;
- },
- set: function (value) {
- this._height = value;
- this._refresh();
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(NineSlicePlane.prototype, "leftWidth", {
- /** The width of the left column. */
- get: function () {
- return this._leftWidth;
- },
- set: function (value) {
- this._leftWidth = value;
- this._refresh();
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(NineSlicePlane.prototype, "rightWidth", {
- /** The width of the right column. */
- get: function () {
- return this._rightWidth;
- },
- set: function (value) {
- this._rightWidth = value;
- this._refresh();
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(NineSlicePlane.prototype, "topHeight", {
- /** The height of the top row. */
- get: function () {
- return this._topHeight;
- },
- set: function (value) {
- this._topHeight = value;
- this._refresh();
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(NineSlicePlane.prototype, "bottomHeight", {
- /** The height of the bottom row. */
- get: function () {
- return this._bottomHeight;
- },
- set: function (value) {
- this._bottomHeight = value;
- this._refresh();
- },
- enumerable: false,
- configurable: true
- });
- /** Refreshes NineSlicePlane coords. All of them. */
- NineSlicePlane.prototype._refresh = function () {
- var texture = this.texture;
- var uvs = this.geometry.buffers[1].data;
- this._origWidth = texture.orig.width;
- this._origHeight = texture.orig.height;
- var _uvw = 1.0 / this._origWidth;
- var _uvh = 1.0 / this._origHeight;
- uvs[0] = uvs[8] = uvs[16] = uvs[24] = 0;
- uvs[1] = uvs[3] = uvs[5] = uvs[7] = 0;
- uvs[6] = uvs[14] = uvs[22] = uvs[30] = 1;
- uvs[25] = uvs[27] = uvs[29] = uvs[31] = 1;
- uvs[2] = uvs[10] = uvs[18] = uvs[26] = _uvw * this._leftWidth;
- uvs[4] = uvs[12] = uvs[20] = uvs[28] = 1 - (_uvw * this._rightWidth);
- uvs[9] = uvs[11] = uvs[13] = uvs[15] = _uvh * this._topHeight;
- uvs[17] = uvs[19] = uvs[21] = uvs[23] = 1 - (_uvh * this._bottomHeight);
- this.updateHorizontalVertices();
- this.updateVerticalVertices();
- this.geometry.buffers[0].update();
- this.geometry.buffers[1].update();
- };
- return NineSlicePlane;
- }(SimplePlane));
- export { NineSlicePlane, PlaneGeometry, RopeGeometry, SimpleMesh, SimplePlane, SimpleRope };
- //# sourceMappingURL=mesh-extras.mjs.map
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