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- /// <reference path="./global.d.ts" />
- /**
- * The Circle object is used to help draw graphics and can also be used to specify a hit area for displayObjects.
- * @memberof PIXI
- */
- export declare class Circle {
- /** @default 0 */
- x: number;
- /** @default 0 */
- y: number;
- /** @default 0 */
- radius: number;
- /**
- * The type of the object, mainly used to avoid `instanceof` checks
- * @default PIXI.SHAPES.CIRC
- * @see PIXI.SHAPES
- */
- readonly type: SHAPES.CIRC;
- /**
- * @param x - The X coordinate of the center of this circle
- * @param y - The Y coordinate of the center of this circle
- * @param radius - The radius of the circle
- */
- constructor(x?: number, y?: number, radius?: number);
- /**
- * Creates a clone of this Circle instance
- * @returns A copy of the Circle
- */
- clone(): Circle;
- /**
- * Checks whether the x and y coordinates given are contained within this circle
- * @param x - The X coordinate of the point to test
- * @param y - The Y coordinate of the point to test
- * @returns Whether the x/y coordinates are within this Circle
- */
- contains(x: number, y: number): boolean;
- /**
- * Returns the framing rectangle of the circle as a Rectangle object
- * @returns The framing rectangle
- */
- getBounds(): Rectangle;
- toString(): string;
- }
- /**
- * Conversion factor for converting degrees to radians.
- * @static
- * @member {number}
- * @memberof PIXI
- */
- export declare const DEG_TO_RAD: number;
- /**
- * The Ellipse object is used to help draw graphics and can also be used to specify a hit area for displayObjects.
- * @memberof PIXI
- */
- export declare class Ellipse {
- /** @default 0 */
- x: number;
- /** @default 0 */
- y: number;
- /** @default 0 */
- width: number;
- /** @default 0 */
- height: number;
- /**
- * The type of the object, mainly used to avoid `instanceof` checks
- * @default PIXI.SHAPES.ELIP
- * @see PIXI.SHAPES
- */
- readonly type: SHAPES.ELIP;
- /**
- * @param x - The X coordinate of the center of this ellipse
- * @param y - The Y coordinate of the center of this ellipse
- * @param halfWidth - The half width of this ellipse
- * @param halfHeight - The half height of this ellipse
- */
- constructor(x?: number, y?: number, halfWidth?: number, halfHeight?: number);
- /**
- * Creates a clone of this Ellipse instance
- * @returns {PIXI.Ellipse} A copy of the ellipse
- */
- clone(): Ellipse;
- /**
- * Checks whether the x and y coordinates given are contained within this ellipse
- * @param x - The X coordinate of the point to test
- * @param y - The Y coordinate of the point to test
- * @returns Whether the x/y coords are within this ellipse
- */
- contains(x: number, y: number): boolean;
- /**
- * Returns the framing rectangle of the ellipse as a Rectangle object
- * @returns The framing rectangle
- */
- getBounds(): Rectangle;
- toString(): string;
- }
- declare type GD8Symmetry = number;
- /**
- * Implements the dihedral group D8, which is similar to
- * [group D4]{@link http://mathworld.wolfram.com/DihedralGroupD4.html};
- * D8 is the same but with diagonals, and it is used for texture
- * rotations.
- *
- * The directions the U- and V- axes after rotation
- * of an angle of `a: GD8Constant` are the vectors `(uX(a), uY(a))`
- * and `(vX(a), vY(a))`. These aren't necessarily unit vectors.
- *
- * **Origin:**<br>
- * This is the small part of gameofbombs.com portal system. It works.
- * @see PIXI.groupD8.E
- * @see PIXI.groupD8.SE
- * @see PIXI.groupD8.S
- * @see PIXI.groupD8.SW
- * @see PIXI.groupD8.W
- * @see PIXI.groupD8.NW
- * @see PIXI.groupD8.N
- * @see PIXI.groupD8.NE
- * @author Ivan @ivanpopelyshev
- * @namespace PIXI.groupD8
- * @memberof PIXI
- */
- export declare const groupD8: {
- /**
- * | Rotation | Direction |
- * |----------|-----------|
- * | 0° | East |
- * @memberof PIXI.groupD8
- * @constant {PIXI.GD8Symmetry}
- */
- E: number;
- /**
- * | Rotation | Direction |
- * |----------|-----------|
- * | 45°↻ | Southeast |
- * @memberof PIXI.groupD8
- * @constant {PIXI.GD8Symmetry}
- */
- SE: number;
- /**
- * | Rotation | Direction |
- * |----------|-----------|
- * | 90°↻ | South |
- * @memberof PIXI.groupD8
- * @constant {PIXI.GD8Symmetry}
- */
- S: number;
- /**
- * | Rotation | Direction |
- * |----------|-----------|
- * | 135°↻ | Southwest |
- * @memberof PIXI.groupD8
- * @constant {PIXI.GD8Symmetry}
- */
- SW: number;
- /**
- * | Rotation | Direction |
- * |----------|-----------|
- * | 180° | West |
- * @memberof PIXI.groupD8
- * @constant {PIXI.GD8Symmetry}
- */
- W: number;
- /**
- * | Rotation | Direction |
- * |-------------|--------------|
- * | -135°/225°↻ | Northwest |
- * @memberof PIXI.groupD8
- * @constant {PIXI.GD8Symmetry}
- */
- NW: number;
- /**
- * | Rotation | Direction |
- * |-------------|--------------|
- * | -90°/270°↻ | North |
- * @memberof PIXI.groupD8
- * @constant {PIXI.GD8Symmetry}
- */
- N: number;
- /**
- * | Rotation | Direction |
- * |-------------|--------------|
- * | -45°/315°↻ | Northeast |
- * @memberof PIXI.groupD8
- * @constant {PIXI.GD8Symmetry}
- */
- NE: number;
- /**
- * Reflection about Y-axis.
- * @memberof PIXI.groupD8
- * @constant {PIXI.GD8Symmetry}
- */
- MIRROR_VERTICAL: number;
- /**
- * Reflection about the main diagonal.
- * @memberof PIXI.groupD8
- * @constant {PIXI.GD8Symmetry}
- */
- MAIN_DIAGONAL: number;
- /**
- * Reflection about X-axis.
- * @memberof PIXI.groupD8
- * @constant {PIXI.GD8Symmetry}
- */
- MIRROR_HORIZONTAL: number;
- /**
- * Reflection about reverse diagonal.
- * @memberof PIXI.groupD8
- * @constant {PIXI.GD8Symmetry}
- */
- REVERSE_DIAGONAL: number;
- /**
- * @memberof PIXI.groupD8
- * @param {PIXI.GD8Symmetry} ind - sprite rotation angle.
- * @returns {PIXI.GD8Symmetry} The X-component of the U-axis
- * after rotating the axes.
- */
- uX: (ind: GD8Symmetry) => GD8Symmetry;
- /**
- * @memberof PIXI.groupD8
- * @param {PIXI.GD8Symmetry} ind - sprite rotation angle.
- * @returns {PIXI.GD8Symmetry} The Y-component of the U-axis
- * after rotating the axes.
- */
- uY: (ind: GD8Symmetry) => GD8Symmetry;
- /**
- * @memberof PIXI.groupD8
- * @param {PIXI.GD8Symmetry} ind - sprite rotation angle.
- * @returns {PIXI.GD8Symmetry} The X-component of the V-axis
- * after rotating the axes.
- */
- vX: (ind: GD8Symmetry) => GD8Symmetry;
- /**
- * @memberof PIXI.groupD8
- * @param {PIXI.GD8Symmetry} ind - sprite rotation angle.
- * @returns {PIXI.GD8Symmetry} The Y-component of the V-axis
- * after rotating the axes.
- */
- vY: (ind: GD8Symmetry) => GD8Symmetry;
- /**
- * @memberof PIXI.groupD8
- * @param {PIXI.GD8Symmetry} rotation - symmetry whose opposite
- * is needed. Only rotations have opposite symmetries while
- * reflections don't.
- * @returns {PIXI.GD8Symmetry} The opposite symmetry of `rotation`
- */
- inv: (rotation: GD8Symmetry) => GD8Symmetry;
- /**
- * Composes the two D8 operations.
- *
- * Taking `^` as reflection:
- *
- * | | E=0 | S=2 | W=4 | N=6 | E^=8 | S^=10 | W^=12 | N^=14 |
- * |-------|-----|-----|-----|-----|------|-------|-------|-------|
- * | E=0 | E | S | W | N | E^ | S^ | W^ | N^ |
- * | S=2 | S | W | N | E | S^ | W^ | N^ | E^ |
- * | W=4 | W | N | E | S | W^ | N^ | E^ | S^ |
- * | N=6 | N | E | S | W | N^ | E^ | S^ | W^ |
- * | E^=8 | E^ | N^ | W^ | S^ | E | N | W | S |
- * | S^=10 | S^ | E^ | N^ | W^ | S | E | N | W |
- * | W^=12 | W^ | S^ | E^ | N^ | W | S | E | N |
- * | N^=14 | N^ | W^ | S^ | E^ | N | W | S | E |
- *
- * [This is a Cayley table]{@link https://en.wikipedia.org/wiki/Cayley_table}
- * @memberof PIXI.groupD8
- * @param {PIXI.GD8Symmetry} rotationSecond - Second operation, which
- * is the row in the above cayley table.
- * @param {PIXI.GD8Symmetry} rotationFirst - First operation, which
- * is the column in the above cayley table.
- * @returns {PIXI.GD8Symmetry} Composed operation
- */
- add: (rotationSecond: GD8Symmetry, rotationFirst: GD8Symmetry) => GD8Symmetry;
- /**
- * Reverse of `add`.
- * @memberof PIXI.groupD8
- * @param {PIXI.GD8Symmetry} rotationSecond - Second operation
- * @param {PIXI.GD8Symmetry} rotationFirst - First operation
- * @returns {PIXI.GD8Symmetry} Result
- */
- sub: (rotationSecond: GD8Symmetry, rotationFirst: GD8Symmetry) => GD8Symmetry;
- /**
- * Adds 180 degrees to rotation, which is a commutative
- * operation.
- * @memberof PIXI.groupD8
- * @param {number} rotation - The number to rotate.
- * @returns {number} Rotated number
- */
- rotate180: (rotation: number) => number;
- /**
- * Checks if the rotation angle is vertical, i.e. south
- * or north. It doesn't work for reflections.
- * @memberof PIXI.groupD8
- * @param {PIXI.GD8Symmetry} rotation - The number to check.
- * @returns {boolean} Whether or not the direction is vertical
- */
- isVertical: (rotation: GD8Symmetry) => boolean;
- /**
- * Approximates the vector `V(dx,dy)` into one of the
- * eight directions provided by `groupD8`.
- * @memberof PIXI.groupD8
- * @param {number} dx - X-component of the vector
- * @param {number} dy - Y-component of the vector
- * @returns {PIXI.GD8Symmetry} Approximation of the vector into
- * one of the eight symmetries.
- */
- byDirection: (dx: number, dy: number) => GD8Symmetry;
- /**
- * Helps sprite to compensate texture packer rotation.
- * @memberof PIXI.groupD8
- * @param {PIXI.Matrix} matrix - sprite world matrix
- * @param {PIXI.GD8Symmetry} rotation - The rotation factor to use.
- * @param {number} tx - sprite anchoring
- * @param {number} ty - sprite anchoring
- */
- matrixAppendRotationInv: (matrix: Matrix, rotation: GD8Symmetry, tx?: number, ty?: number) => void;
- };
- export declare interface IPoint extends IPointData {
- copyFrom(p: IPointData): this;
- copyTo<T extends IPoint>(p: T): T;
- equals(p: IPointData): boolean;
- set(x?: number, y?: number): void;
- }
- export declare interface IPointData extends GlobalMixins.IPointData {
- x: number;
- y: number;
- }
- export declare type IShape = Circle | Ellipse | Polygon | Rectangle | RoundedRectangle;
- export declare interface ISize {
- width: number;
- height: number;
- }
- /**
- * The PixiJS Matrix as a class makes it a lot faster.
- *
- * Here is a representation of it:
- * ```js
- * | a | c | tx|
- * | b | d | ty|
- * | 0 | 0 | 1 |
- * ```
- * @memberof PIXI
- */
- export declare class Matrix {
- /** @default 1 */
- a: number;
- /** @default 0 */
- b: number;
- /** @default 0 */
- c: number;
- /** @default 1 */
- d: number;
- /** @default 0 */
- tx: number;
- /** @default 0 */
- ty: number;
- array: Float32Array | null;
- /**
- * @param a - x scale
- * @param b - y skew
- * @param c - x skew
- * @param d - y scale
- * @param tx - x translation
- * @param ty - y translation
- */
- constructor(a?: number, b?: number, c?: number, d?: number, tx?: number, ty?: number);
- /**
- * Creates a Matrix object based on the given array. The Element to Matrix mapping order is as follows:
- *
- * a = array[0]
- * b = array[1]
- * c = array[3]
- * d = array[4]
- * tx = array[2]
- * ty = array[5]
- * @param array - The array that the matrix will be populated from.
- */
- fromArray(array: number[]): void;
- /**
- * Sets the matrix properties.
- * @param a - Matrix component
- * @param b - Matrix component
- * @param c - Matrix component
- * @param d - Matrix component
- * @param tx - Matrix component
- * @param ty - Matrix component
- * @returns This matrix. Good for chaining method calls.
- */
- set(a: number, b: number, c: number, d: number, tx: number, ty: number): this;
- /**
- * Creates an array from the current Matrix object.
- * @param transpose - Whether we need to transpose the matrix or not
- * @param [out=new Float32Array(9)] - If provided the array will be assigned to out
- * @returns The newly created array which contains the matrix
- */
- toArray(transpose: boolean, out?: Float32Array): Float32Array;
- /**
- * Get a new position with the current transformation applied.
- * Can be used to go from a child's coordinate space to the world coordinate space. (e.g. rendering)
- * @param pos - The origin
- * @param {PIXI.Point} [newPos] - The point that the new position is assigned to (allowed to be same as input)
- * @returns {PIXI.Point} The new point, transformed through this matrix
- */
- apply<P extends IPointData = Point>(pos: IPointData, newPos?: P): P;
- /**
- * Get a new position with the inverse of the current transformation applied.
- * Can be used to go from the world coordinate space to a child's coordinate space. (e.g. input)
- * @param pos - The origin
- * @param {PIXI.Point} [newPos] - The point that the new position is assigned to (allowed to be same as input)
- * @returns {PIXI.Point} The new point, inverse-transformed through this matrix
- */
- applyInverse<P extends IPointData = Point>(pos: IPointData, newPos?: P): P;
- /**
- * Translates the matrix on the x and y.
- * @param x - How much to translate x by
- * @param y - How much to translate y by
- * @returns This matrix. Good for chaining method calls.
- */
- translate(x: number, y: number): this;
- /**
- * Applies a scale transformation to the matrix.
- * @param x - The amount to scale horizontally
- * @param y - The amount to scale vertically
- * @returns This matrix. Good for chaining method calls.
- */
- scale(x: number, y: number): this;
- /**
- * Applies a rotation transformation to the matrix.
- * @param angle - The angle in radians.
- * @returns This matrix. Good for chaining method calls.
- */
- rotate(angle: number): this;
- /**
- * Appends the given Matrix to this Matrix.
- * @param matrix - The matrix to append.
- * @returns This matrix. Good for chaining method calls.
- */
- append(matrix: Matrix): this;
- /**
- * Sets the matrix based on all the available properties
- * @param x - Position on the x axis
- * @param y - Position on the y axis
- * @param pivotX - Pivot on the x axis
- * @param pivotY - Pivot on the y axis
- * @param scaleX - Scale on the x axis
- * @param scaleY - Scale on the y axis
- * @param rotation - Rotation in radians
- * @param skewX - Skew on the x axis
- * @param skewY - Skew on the y axis
- * @returns This matrix. Good for chaining method calls.
- */
- setTransform(x: number, y: number, pivotX: number, pivotY: number, scaleX: number, scaleY: number, rotation: number, skewX: number, skewY: number): this;
- /**
- * Prepends the given Matrix to this Matrix.
- * @param matrix - The matrix to prepend
- * @returns This matrix. Good for chaining method calls.
- */
- prepend(matrix: Matrix): this;
- /**
- * Decomposes the matrix (x, y, scaleX, scaleY, and rotation) and sets the properties on to a transform.
- * @param transform - The transform to apply the properties to.
- * @returns The transform with the newly applied properties
- */
- decompose(transform: Transform): Transform;
- /**
- * Inverts this matrix
- * @returns This matrix. Good for chaining method calls.
- */
- invert(): this;
- /**
- * Resets this Matrix to an identity (default) matrix.
- * @returns This matrix. Good for chaining method calls.
- */
- identity(): this;
- /**
- * Creates a new Matrix object with the same values as this one.
- * @returns A copy of this matrix. Good for chaining method calls.
- */
- clone(): Matrix;
- /**
- * Changes the values of the given matrix to be the same as the ones in this matrix
- * @param matrix - The matrix to copy to.
- * @returns The matrix given in parameter with its values updated.
- */
- copyTo(matrix: Matrix): Matrix;
- /**
- * Changes the values of the matrix to be the same as the ones in given matrix
- * @param {PIXI.Matrix} matrix - The matrix to copy from.
- * @returns {PIXI.Matrix} this
- */
- copyFrom(matrix: Matrix): this;
- toString(): string;
- /**
- * A default (identity) matrix
- * @readonly
- */
- static get IDENTITY(): Matrix;
- /**
- * A temp matrix
- * @readonly
- */
- static get TEMP_MATRIX(): Matrix;
- }
- export declare interface ObservablePoint extends GlobalMixins.Point, IPoint {
- }
- /**
- * The ObservablePoint object represents a location in a two-dimensional coordinate system, where `x` represents
- * the position on the horizontal axis and `y` represents the position on the vertical axis.
- *
- * An `ObservablePoint` is a point that triggers a callback when the point's position is changed.
- * @memberof PIXI
- */
- export declare class ObservablePoint<T = any> implements IPoint {
- /** The callback function triggered when `x` and/or `y` are changed */
- cb: (this: T) => any;
- /** The owner of the callback */
- scope: any;
- _x: number;
- _y: number;
- /**
- * Creates a new `ObservablePoint`
- * @param cb - callback function triggered when `x` and/or `y` are changed
- * @param scope - owner of callback
- * @param {number} [x=0] - position of the point on the x axis
- * @param {number} [y=0] - position of the point on the y axis
- */
- constructor(cb: (this: T) => any, scope: T, x?: number, y?: number);
- /**
- * Creates a clone of this point.
- * The callback and scope params can be overridden otherwise they will default
- * to the clone object's values.
- * @override
- * @param cb - The callback function triggered when `x` and/or `y` are changed
- * @param scope - The owner of the callback
- * @returns a copy of this observable point
- */
- clone(cb?: (this: T) => any, scope?: any): ObservablePoint;
- /**
- * Sets the point to a new `x` and `y` position.
- * If `y` is omitted, both `x` and `y` will be set to `x`.
- * @param {number} [x=0] - position of the point on the x axis
- * @param {number} [y=x] - position of the point on the y axis
- * @returns The observable point instance itself
- */
- set(x?: number, y?: number): this;
- /**
- * Copies x and y from the given point (`p`)
- * @param p - The point to copy from. Can be any of type that is or extends `IPointData`
- * @returns The observable point instance itself
- */
- copyFrom(p: IPointData): this;
- /**
- * Copies this point's x and y into that of the given point (`p`)
- * @param p - The point to copy to. Can be any of type that is or extends `IPointData`
- * @returns The point (`p`) with values updated
- */
- copyTo<T extends IPoint>(p: T): T;
- /**
- * Accepts another point (`p`) and returns `true` if the given point is equal to this point
- * @param p - The point to check
- * @returns Returns `true` if both `x` and `y` are equal
- */
- equals(p: IPointData): boolean;
- toString(): string;
- /** Position of the observable point on the x axis. */
- get x(): number;
- set x(value: number);
- /** Position of the observable point on the y axis. */
- get y(): number;
- set y(value: number);
- }
- /**
- * Two Pi.
- * @static
- * @member {number}
- * @memberof PIXI
- */
- export declare const PI_2: number;
- export declare interface Point extends GlobalMixins.Point, IPoint {
- }
- /**
- * The Point object represents a location in a two-dimensional coordinate system, where `x` represents
- * the position on the horizontal axis and `y` represents the position on the vertical axis
- * @class
- * @memberof PIXI
- * @implements {IPoint}
- */
- export declare class Point implements IPoint {
- /** Position of the point on the x axis */
- x: number;
- /** Position of the point on the y axis */
- y: number;
- /**
- * Creates a new `Point`
- * @param {number} [x=0] - position of the point on the x axis
- * @param {number} [y=0] - position of the point on the y axis
- */
- constructor(x?: number, y?: number);
- /**
- * Creates a clone of this point
- * @returns A clone of this point
- */
- clone(): Point;
- /**
- * Copies `x` and `y` from the given point into this point
- * @param p - The point to copy from
- * @returns The point instance itself
- */
- copyFrom(p: IPointData): this;
- /**
- * Copies this point's x and y into the given point (`p`).
- * @param p - The point to copy to. Can be any of type that is or extends `IPointData`
- * @returns The point (`p`) with values updated
- */
- copyTo<T extends IPoint>(p: T): T;
- /**
- * Accepts another point (`p`) and returns `true` if the given point is equal to this point
- * @param p - The point to check
- * @returns Returns `true` if both `x` and `y` are equal
- */
- equals(p: IPointData): boolean;
- /**
- * Sets the point to a new `x` and `y` position.
- * If `y` is omitted, both `x` and `y` will be set to `x`.
- * @param {number} [x=0] - position of the point on the `x` axis
- * @param {number} [y=x] - position of the point on the `y` axis
- * @returns The point instance itself
- */
- set(x?: number, y?: number): this;
- toString(): string;
- }
- /**
- * A class to define a shape via user defined coordinates.
- * @memberof PIXI
- */
- export declare class Polygon {
- /** An array of the points of this polygon. */
- points: number[];
- /** `false` after moveTo, `true` after `closePath`. In all other cases it is `true`. */
- closeStroke: boolean;
- /**
- * The type of the object, mainly used to avoid `instanceof` checks
- * @default PIXI.SHAPES.POLY
- * @see PIXI.SHAPES
- */
- readonly type: SHAPES.POLY;
- constructor(points: IPointData[] | number[]);
- constructor(...points: IPointData[] | number[]);
- /**
- * Creates a clone of this polygon.
- * @returns - A copy of the polygon.
- */
- clone(): Polygon;
- /**
- * Checks whether the x and y coordinates passed to this function are contained within this polygon.
- * @param x - The X coordinate of the point to test.
- * @param y - The Y coordinate of the point to test.
- * @returns - Whether the x/y coordinates are within this polygon.
- */
- contains(x: number, y: number): boolean;
- toString(): string;
- }
- /**
- * Conversion factor for converting radians to degrees.
- * @static
- * @member {number} RAD_TO_DEG
- * @memberof PIXI
- */
- export declare const RAD_TO_DEG: number;
- export declare interface Rectangle extends GlobalMixins.Rectangle {
- }
- /**
- * Size object, contains width and height
- * @memberof PIXI
- * @typedef {object} ISize@typedef {object} ISize
- * @property {number} width - Width component
- * @property {number} height - Height component
- */
- /**
- * Rectangle object is an area defined by its position, as indicated by its top-left corner
- * point (x, y) and by its width and its height.
- * @memberof PIXI
- */
- export declare class Rectangle {
- /** @default 0 */
- x: number;
- /** @default 0 */
- y: number;
- /** @default 0 */
- width: number;
- /** @default 0 */
- height: number;
- /**
- * The type of the object, mainly used to avoid `instanceof` checks
- * @default PIXI.SHAPES.RECT
- * @see PIXI.SHAPES
- */
- readonly type: SHAPES.RECT;
- /**
- * @param x - The X coordinate of the upper-left corner of the rectangle
- * @param y - The Y coordinate of the upper-left corner of the rectangle
- * @param width - The overall width of the rectangle
- * @param height - The overall height of the rectangle
- */
- constructor(x?: string | number, y?: string | number, width?: string | number, height?: string | number);
- /** Returns the left edge of the rectangle. */
- get left(): number;
- /** Returns the right edge of the rectangle. */
- get right(): number;
- /** Returns the top edge of the rectangle. */
- get top(): number;
- /** Returns the bottom edge of the rectangle. */
- get bottom(): number;
- /** A constant empty rectangle. */
- static get EMPTY(): Rectangle;
- /**
- * Creates a clone of this Rectangle
- * @returns a copy of the rectangle
- */
- clone(): Rectangle;
- /**
- * Copies another rectangle to this one.
- * @param rectangle - The rectangle to copy from.
- * @returns Returns itself.
- */
- copyFrom(rectangle: Rectangle): Rectangle;
- /**
- * Copies this rectangle to another one.
- * @param rectangle - The rectangle to copy to.
- * @returns Returns given parameter.
- */
- copyTo(rectangle: Rectangle): Rectangle;
- /**
- * Checks whether the x and y coordinates given are contained within this Rectangle
- * @param x - The X coordinate of the point to test
- * @param y - The Y coordinate of the point to test
- * @returns Whether the x/y coordinates are within this Rectangle
- */
- contains(x: number, y: number): boolean;
- /**
- * Determines whether the `other` Rectangle transformed by `transform` intersects with `this` Rectangle object.
- * Returns true only if the area of the intersection is >0, this means that Rectangles
- * sharing a side are not overlapping. Another side effect is that an arealess rectangle
- * (width or height equal to zero) can't intersect any other rectangle.
- * @param {Rectangle} other - The Rectangle to intersect with `this`.
- * @param {Matrix} transform - The transformation matrix of `other`.
- * @returns {boolean} A value of `true` if the transformed `other` Rectangle intersects with `this`; otherwise `false`.
- */
- intersects(other: Rectangle, transform?: Matrix): boolean;
- /**
- * Pads the rectangle making it grow in all directions.
- * If paddingY is omitted, both paddingX and paddingY will be set to paddingX.
- * @param paddingX - The horizontal padding amount.
- * @param paddingY - The vertical padding amount.
- * @returns Returns itself.
- */
- pad(paddingX?: number, paddingY?: number): this;
- /**
- * Fits this rectangle around the passed one.
- * @param rectangle - The rectangle to fit.
- * @returns Returns itself.
- */
- fit(rectangle: Rectangle): this;
- /**
- * Enlarges rectangle that way its corners lie on grid
- * @param resolution - resolution
- * @param eps - precision
- * @returns Returns itself.
- */
- ceil(resolution?: number, eps?: number): this;
- /**
- * Enlarges this rectangle to include the passed rectangle.
- * @param rectangle - The rectangle to include.
- * @returns Returns itself.
- */
- enlarge(rectangle: Rectangle): this;
- toString(): string;
- }
- /**
- * The Rounded Rectangle object is an area that has nice rounded corners, as indicated by its
- * top-left corner point (x, y) and by its width and its height and its radius.
- * @memberof PIXI
- */
- export declare class RoundedRectangle {
- /** @default 0 */
- x: number;
- /** @default 0 */
- y: number;
- /** @default 0 */
- width: number;
- /** @default 0 */
- height: number;
- /** @default 20 */
- radius: number;
- /**
- * The type of the object, mainly used to avoid `instanceof` checks
- * @default PIXI.SHAPES.RREC
- * @see PIXI.SHAPES
- */
- readonly type: SHAPES.RREC;
- /**
- * @param x - The X coordinate of the upper-left corner of the rounded rectangle
- * @param y - The Y coordinate of the upper-left corner of the rounded rectangle
- * @param width - The overall width of this rounded rectangle
- * @param height - The overall height of this rounded rectangle
- * @param radius - Controls the radius of the rounded corners
- */
- constructor(x?: number, y?: number, width?: number, height?: number, radius?: number);
- /**
- * Creates a clone of this Rounded Rectangle.
- * @returns - A copy of the rounded rectangle.
- */
- clone(): RoundedRectangle;
- /**
- * Checks whether the x and y coordinates given are contained within this Rounded Rectangle
- * @param x - The X coordinate of the point to test.
- * @param y - The Y coordinate of the point to test.
- * @returns - Whether the x/y coordinates are within this Rounded Rectangle.
- */
- contains(x: number, y: number): boolean;
- toString(): string;
- }
- /**
- * Constants that identify shapes, mainly to prevent `instanceof` calls.
- * @static
- * @memberof PIXI
- * @enum {number}
- * @property {number} POLY Polygon
- * @property {number} RECT Rectangle
- * @property {number} CIRC Circle
- * @property {number} ELIP Ellipse
- * @property {number} RREC Rounded Rectangle
- */
- export declare enum SHAPES {
- POLY = 0,
- RECT = 1,
- CIRC = 2,
- ELIP = 3,
- RREC = 4
- }
- export declare interface Transform extends GlobalMixins.Transform {
- }
- /**
- * Transform that takes care about its versions.
- * @memberof PIXI
- */
- export declare class Transform {
- /** A default (identity) transform. */
- static readonly IDENTITY: Transform;
- /** The world transformation matrix. */
- worldTransform: Matrix;
- /** The local transformation matrix. */
- localTransform: Matrix;
- /** The coordinate of the object relative to the local coordinates of the parent. */
- position: ObservablePoint;
- /** The scale factor of the object. */
- scale: ObservablePoint;
- /** The pivot point of the displayObject that it rotates around. */
- pivot: ObservablePoint;
- /** The skew amount, on the x and y axis. */
- skew: ObservablePoint;
- /** The locally unique ID of the parent's world transform used to calculate the current world transformation matrix. */
- _parentID: number;
- /** The locally unique ID of the world transform. */
- _worldID: number;
- /** The rotation amount. */
- protected _rotation: number;
- /**
- * The X-coordinate value of the normalized local X axis,
- * the first column of the local transformation matrix without a scale.
- */
- protected _cx: number;
- /**
- * The Y-coordinate value of the normalized local X axis,
- * the first column of the local transformation matrix without a scale.
- */
- protected _sx: number;
- /**
- * The X-coordinate value of the normalized local Y axis,
- * the second column of the local transformation matrix without a scale.
- */
- protected _cy: number;
- /**
- * The Y-coordinate value of the normalized local Y axis,
- * the second column of the local transformation matrix without a scale.
- */
- protected _sy: number;
- /** The locally unique ID of the local transform. */
- protected _localID: number;
- /** The locally unique ID of the local transform used to calculate the current local transformation matrix. */
- protected _currentLocalID: number;
- constructor();
- /** Called when a value changes. */
- protected onChange(): void;
- /** Called when the skew or the rotation changes. */
- protected updateSkew(): void;
- toString(): string;
- /** Updates the local transformation matrix. */
- updateLocalTransform(): void;
- /**
- * Updates the local and the world transformation matrices.
- * @param parentTransform - The parent transform
- */
- updateTransform(parentTransform: Transform): void;
- /**
- * Decomposes a matrix and sets the transforms properties based on it.
- * @param matrix - The matrix to decompose
- */
- setFromMatrix(matrix: Matrix): void;
- /** The rotation of the object in radians. */
- get rotation(): number;
- set rotation(value: number);
- }
- export { }
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