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- /*!
- * @pixi/interaction - v6.5.10
- * Compiled Thu, 06 Jul 2023 15:25:11 UTC
- *
- * @pixi/interaction is licensed under the MIT License.
- * http://www.opensource.org/licenses/mit-license
- */
- import { Point } from '@pixi/math';
- import { Ticker, UPDATE_PRIORITY } from '@pixi/ticker';
- import { DisplayObject, TemporaryDisplayObject } from '@pixi/display';
- import { EventEmitter } from '@pixi/utils';
- import { ExtensionType } from '@pixi/core';
- /**
- * Holds all information related to an Interaction event
- * @memberof PIXI
- */
- var InteractionData = /** @class */ (function () {
- function InteractionData() {
- /**
- * Pressure applied by the pointing device during the event. A Touch's force property
- * will be represented by this value.
- * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/pressure
- */
- this.pressure = 0;
- /**
- * From TouchEvents (not PointerEvents triggered by touches), the rotationAngle of the Touch.
- * @see https://developer.mozilla.org/en-US/docs/Web/API/Touch/rotationAngle
- */
- this.rotationAngle = 0;
- /**
- * Twist of a stylus pointer.
- * @see https://w3c.github.io/pointerevents/#pointerevent-interface
- */
- this.twist = 0;
- /**
- * Barrel pressure on a stylus pointer.
- * @see https://w3c.github.io/pointerevents/#pointerevent-interface
- */
- this.tangentialPressure = 0;
- this.global = new Point();
- this.target = null;
- this.originalEvent = null;
- this.identifier = null;
- this.isPrimary = false;
- this.button = 0;
- this.buttons = 0;
- this.width = 0;
- this.height = 0;
- this.tiltX = 0;
- this.tiltY = 0;
- this.pointerType = null;
- this.pressure = 0;
- this.rotationAngle = 0;
- this.twist = 0;
- this.tangentialPressure = 0;
- }
- Object.defineProperty(InteractionData.prototype, "pointerId", {
- /**
- * The unique identifier of the pointer. It will be the same as `identifier`.
- * @readonly
- * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/pointerId
- */
- get: function () {
- return this.identifier;
- },
- enumerable: false,
- configurable: true
- });
- /**
- * This will return the local coordinates of the specified displayObject for this InteractionData
- * @param displayObject - The DisplayObject that you would like the local
- * coords off
- * @param point - A Point object in which to store the value, optional (otherwise
- * will create a new point)
- * @param globalPos - A Point object containing your custom global coords, optional
- * (otherwise will use the current global coords)
- * @returns - A point containing the coordinates of the InteractionData position relative
- * to the DisplayObject
- */
- InteractionData.prototype.getLocalPosition = function (displayObject, point, globalPos) {
- return displayObject.worldTransform.applyInverse(globalPos || this.global, point);
- };
- /**
- * Copies properties from normalized event data.
- * @param {Touch|MouseEvent|PointerEvent} event - The normalized event data
- */
- InteractionData.prototype.copyEvent = function (event) {
- // isPrimary should only change on touchstart/pointerdown, so we don't want to overwrite
- // it with "false" on later events when our shim for it on touch events might not be
- // accurate
- if ('isPrimary' in event && event.isPrimary) {
- this.isPrimary = true;
- }
- this.button = 'button' in event && event.button;
- // event.buttons is not available in all browsers (ie. Safari), but it does have a non-standard
- // event.which property instead, which conveys the same information.
- var buttons = 'buttons' in event && event.buttons;
- this.buttons = Number.isInteger(buttons) ? buttons : 'which' in event && event.which;
- this.width = 'width' in event && event.width;
- this.height = 'height' in event && event.height;
- this.tiltX = 'tiltX' in event && event.tiltX;
- this.tiltY = 'tiltY' in event && event.tiltY;
- this.pointerType = 'pointerType' in event && event.pointerType;
- this.pressure = 'pressure' in event && event.pressure;
- this.rotationAngle = 'rotationAngle' in event && event.rotationAngle;
- this.twist = ('twist' in event && event.twist) || 0;
- this.tangentialPressure = ('tangentialPressure' in event && event.tangentialPressure) || 0;
- };
- /** Resets the data for pooling. */
- InteractionData.prototype.reset = function () {
- // isPrimary is the only property that we really need to reset - everything else is
- // guaranteed to be overwritten
- this.isPrimary = false;
- };
- return InteractionData;
- }());
- /*! *****************************************************************************
- Copyright (c) Microsoft Corporation.
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted.
- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
- REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
- AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
- INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
- LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- PERFORMANCE OF THIS SOFTWARE.
- ***************************************************************************** */
- /* global Reflect, Promise */
- var extendStatics = function(d, b) {
- extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
- return extendStatics(d, b);
- };
- function __extends(d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- }
- /**
- * Event class that mimics native DOM events.
- * @memberof PIXI
- */
- var InteractionEvent = /** @class */ (function () {
- function InteractionEvent() {
- this.stopped = false;
- this.stopsPropagatingAt = null;
- this.stopPropagationHint = false;
- this.target = null;
- this.currentTarget = null;
- this.type = null;
- this.data = null;
- }
- /** Prevents event from reaching any objects other than the current object. */
- InteractionEvent.prototype.stopPropagation = function () {
- this.stopped = true;
- this.stopPropagationHint = true;
- this.stopsPropagatingAt = this.currentTarget;
- };
- /** Resets the event. */
- InteractionEvent.prototype.reset = function () {
- this.stopped = false;
- this.stopsPropagatingAt = null;
- this.stopPropagationHint = false;
- this.currentTarget = null;
- this.target = null;
- };
- return InteractionEvent;
- }());
- /**
- * DisplayObjects with the {@link PIXI.interactiveTarget} mixin use this class to track interactions
- * @class
- * @private
- * @memberof PIXI
- */
- var InteractionTrackingData = /** @class */ (function () {
- /**
- * @param {number} pointerId - Unique pointer id of the event
- * @private
- */
- function InteractionTrackingData(pointerId) {
- this._pointerId = pointerId;
- this._flags = InteractionTrackingData.FLAGS.NONE;
- }
- /**
- *
- * @private
- * @param {number} flag - The interaction flag to set
- * @param {boolean} yn - Should the flag be set or unset
- */
- InteractionTrackingData.prototype._doSet = function (flag, yn) {
- if (yn) {
- this._flags = this._flags | flag;
- }
- else {
- this._flags = this._flags & (~flag);
- }
- };
- Object.defineProperty(InteractionTrackingData.prototype, "pointerId", {
- /**
- * Unique pointer id of the event
- * @readonly
- * @private
- * @member {number}
- */
- get: function () {
- return this._pointerId;
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(InteractionTrackingData.prototype, "flags", {
- /**
- * State of the tracking data, expressed as bit flags
- * @private
- * @member {number}
- */
- get: function () {
- return this._flags;
- },
- set: function (flags) {
- this._flags = flags;
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(InteractionTrackingData.prototype, "none", {
- /**
- * Is the tracked event inactive (not over or down)?
- * @private
- * @member {number}
- */
- get: function () {
- return this._flags === InteractionTrackingData.FLAGS.NONE;
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(InteractionTrackingData.prototype, "over", {
- /**
- * Is the tracked event over the DisplayObject?
- * @private
- * @member {boolean}
- */
- get: function () {
- return (this._flags & InteractionTrackingData.FLAGS.OVER) !== 0;
- },
- set: function (yn) {
- this._doSet(InteractionTrackingData.FLAGS.OVER, yn);
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(InteractionTrackingData.prototype, "rightDown", {
- /**
- * Did the right mouse button come down in the DisplayObject?
- * @private
- * @member {boolean}
- */
- get: function () {
- return (this._flags & InteractionTrackingData.FLAGS.RIGHT_DOWN) !== 0;
- },
- set: function (yn) {
- this._doSet(InteractionTrackingData.FLAGS.RIGHT_DOWN, yn);
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(InteractionTrackingData.prototype, "leftDown", {
- /**
- * Did the left mouse button come down in the DisplayObject?
- * @private
- * @member {boolean}
- */
- get: function () {
- return (this._flags & InteractionTrackingData.FLAGS.LEFT_DOWN) !== 0;
- },
- set: function (yn) {
- this._doSet(InteractionTrackingData.FLAGS.LEFT_DOWN, yn);
- },
- enumerable: false,
- configurable: true
- });
- InteractionTrackingData.FLAGS = Object.freeze({
- NONE: 0,
- OVER: 1 << 0,
- LEFT_DOWN: 1 << 1,
- RIGHT_DOWN: 1 << 2,
- });
- return InteractionTrackingData;
- }());
- /**
- * Strategy how to search through stage tree for interactive objects
- * @memberof PIXI
- */
- var TreeSearch = /** @class */ (function () {
- function TreeSearch() {
- this._tempPoint = new Point();
- }
- /**
- * Recursive implementation for findHit
- * @private
- * @param interactionEvent - event containing the point that
- * is tested for collision
- * @param displayObject - the displayObject
- * that will be hit test (recursively crawls its children)
- * @param func - the function that will be called on each interactive object. The
- * interactionEvent, displayObject and hit will be passed to the function
- * @param hitTest - this indicates if the objects inside should be hit test against the point
- * @param interactive - Whether the displayObject is interactive
- * @returns - Returns true if the displayObject hit the point
- */
- TreeSearch.prototype.recursiveFindHit = function (interactionEvent, displayObject, func, hitTest, interactive) {
- var _a;
- if (!displayObject || !displayObject.visible) {
- return false;
- }
- var point = interactionEvent.data.global;
- // Took a little while to rework this function correctly! But now it is done and nice and optimized! ^_^
- //
- // This function will now loop through all objects and then only hit test the objects it HAS
- // to, not all of them. MUCH faster..
- // An object will be hit test if the following is true:
- //
- // 1: It is interactive.
- // 2: It belongs to a parent that is interactive AND one of the parents children have not already been hit.
- //
- // As another little optimization once an interactive object has been hit we can carry on
- // through the scenegraph, but we know that there will be no more hits! So we can avoid extra hit tests
- // A final optimization is that an object is not hit test directly if a child has already been hit.
- interactive = displayObject.interactive || interactive;
- var hit = false;
- var interactiveParent = interactive;
- // Flag here can set to false if the event is outside the parents hitArea or mask
- var hitTestChildren = true;
- // If there is a hitArea, no need to test against anything else if the pointer is not within the hitArea
- // There is also no longer a need to hitTest children.
- if (displayObject.hitArea) {
- if (hitTest) {
- displayObject.worldTransform.applyInverse(point, this._tempPoint);
- if (!displayObject.hitArea.contains(this._tempPoint.x, this._tempPoint.y)) {
- hitTest = false;
- hitTestChildren = false;
- }
- else {
- hit = true;
- }
- }
- interactiveParent = false;
- }
- // If there is a mask, no need to hitTest against anything else if the pointer is not within the mask.
- // We still want to hitTestChildren, however, to ensure a mouseout can still be generated.
- // https://github.com/pixijs/pixi.js/issues/5135
- else if (displayObject._mask) {
- if (hitTest) {
- var maskObject = (displayObject._mask.isMaskData
- ? displayObject._mask.maskObject : displayObject._mask);
- if (maskObject && !((_a = maskObject.containsPoint) === null || _a === void 0 ? void 0 : _a.call(maskObject, point))) {
- hitTest = false;
- }
- }
- }
- // ** FREE TIP **! If an object is not interactive or has no buttons in it
- // (such as a game scene!) set interactiveChildren to false for that displayObject.
- // This will allow PixiJS to completely ignore and bypass checking the displayObjects children.
- if (hitTestChildren && displayObject.interactiveChildren && displayObject.children) {
- var children = displayObject.children;
- for (var i = children.length - 1; i >= 0; i--) {
- var child = children[i];
- // time to get recursive.. if this function will return if something is hit..
- var childHit = this.recursiveFindHit(interactionEvent, child, func, hitTest, interactiveParent);
- if (childHit) {
- // its a good idea to check if a child has lost its parent.
- // this means it has been removed whilst looping so its best
- if (!child.parent) {
- continue;
- }
- // we no longer need to hit test any more objects in this container as we we
- // now know the parent has been hit
- interactiveParent = false;
- // If the child is interactive , that means that the object hit was actually
- // interactive and not just the child of an interactive object.
- // This means we no longer need to hit test anything else. We still need to run
- // through all objects, but we don't need to perform any hit tests.
- if (childHit) {
- if (interactionEvent.target) {
- hitTest = false;
- }
- hit = true;
- }
- }
- }
- }
- // no point running this if the item is not interactive or does not have an interactive parent.
- if (interactive) {
- // if we are hit testing (as in we have no hit any objects yet)
- // We also don't need to worry about hit testing if once of the displayObjects children
- // has already been hit - but only if it was interactive, otherwise we need to keep
- // looking for an interactive child, just in case we hit one
- if (hitTest && !interactionEvent.target) {
- // already tested against hitArea if it is defined
- if (!displayObject.hitArea && displayObject.containsPoint) {
- if (displayObject.containsPoint(point)) {
- hit = true;
- }
- }
- }
- if (displayObject.interactive) {
- if (hit && !interactionEvent.target) {
- interactionEvent.target = displayObject;
- }
- if (func) {
- func(interactionEvent, displayObject, !!hit);
- }
- }
- }
- return hit;
- };
- /**
- * This function is provides a neat way of crawling through the scene graph and running a
- * specified function on all interactive objects it finds. It will also take care of hit
- * testing the interactive objects and passes the hit across in the function.
- * @private
- * @param interactionEvent - event containing the point that
- * is tested for collision
- * @param displayObject - the displayObject
- * that will be hit test (recursively crawls its children)
- * @param func - the function that will be called on each interactive object. The
- * interactionEvent, displayObject and hit will be passed to the function
- * @param hitTest - this indicates if the objects inside should be hit test against the point
- * @returns - Returns true if the displayObject hit the point
- */
- TreeSearch.prototype.findHit = function (interactionEvent, displayObject, func, hitTest) {
- this.recursiveFindHit(interactionEvent, displayObject, func, hitTest, false);
- };
- return TreeSearch;
- }());
- /**
- * Interface for classes that represent a hit area.
- *
- * It is implemented by the following classes:
- * - {@link PIXI.Circle}
- * - {@link PIXI.Ellipse}
- * - {@link PIXI.Polygon}
- * - {@link PIXI.RoundedRectangle}
- * @interface IHitArea
- * @memberof PIXI
- */
- /**
- * Checks whether the x and y coordinates given are contained within this area
- * @method
- * @name contains
- * @memberof PIXI.IHitArea#
- * @param {number} x - The X coordinate of the point to test
- * @param {number} y - The Y coordinate of the point to test
- * @returns {boolean} Whether the x/y coordinates are within this area
- */
- /**
- * Default property values of interactive objects
- * Used by {@link PIXI.InteractionManager} to automatically give all DisplayObjects these properties
- * @private
- * @name interactiveTarget
- * @type {object}
- * @memberof PIXI
- * @example
- * function MyObject() {}
- *
- * Object.assign(
- * DisplayObject.prototype,
- * PIXI.interactiveTarget
- * );
- */
- var interactiveTarget = {
- interactive: false,
- interactiveChildren: true,
- hitArea: null,
- /**
- * If enabled, the mouse cursor use the pointer behavior when hovered over the displayObject if it is interactive
- * Setting this changes the 'cursor' property to `'pointer'`.
- * @example
- * const sprite = new PIXI.Sprite(texture);
- * sprite.interactive = true;
- * sprite.buttonMode = true;
- * @member {boolean}
- * @memberof PIXI.DisplayObject#
- */
- get buttonMode() {
- return this.cursor === 'pointer';
- },
- set buttonMode(value) {
- if (value) {
- this.cursor = 'pointer';
- }
- else if (this.cursor === 'pointer') {
- this.cursor = null;
- }
- },
- /**
- * This defines what cursor mode is used when the mouse cursor
- * is hovered over the displayObject.
- * @example
- * const sprite = new PIXI.Sprite(texture);
- * sprite.interactive = true;
- * sprite.cursor = 'wait';
- * @see https://developer.mozilla.org/en/docs/Web/CSS/cursor
- * @member {string}
- * @memberof PIXI.DisplayObject#
- */
- cursor: null,
- /**
- * Internal set of all active pointers, by identifier
- * @member {Map<number, InteractionTrackingData>}
- * @memberof PIXI.DisplayObject#
- * @private
- */
- get trackedPointers() {
- if (this._trackedPointers === undefined)
- { this._trackedPointers = {}; }
- return this._trackedPointers;
- },
- /**
- * Map of all tracked pointers, by identifier. Use trackedPointers to access.
- * @private
- * @type {Map<number, InteractionTrackingData>}
- */
- _trackedPointers: undefined,
- };
- // Mix interactiveTarget into DisplayObject.prototype
- DisplayObject.mixin(interactiveTarget);
- var MOUSE_POINTER_ID = 1;
- // helpers for hitTest() - only used inside hitTest()
- var hitTestEvent = {
- target: null,
- data: {
- global: null,
- },
- };
- /**
- * The interaction manager deals with mouse, touch and pointer events.
- *
- * Any DisplayObject can be interactive if its `interactive` property is set to true.
- *
- * This manager also supports multitouch.
- *
- * An instance of this class is automatically created by default, and can be found at `renderer.plugins.interaction`
- * @memberof PIXI
- */
- var InteractionManager = /** @class */ (function (_super) {
- __extends(InteractionManager, _super);
- /**
- * @param {PIXI.CanvasRenderer|PIXI.Renderer} renderer - A reference to the current renderer
- * @param options - The options for the manager.
- * @param {boolean} [options.autoPreventDefault=true] - Should the manager automatically prevent default browser actions.
- * @param {number} [options.interactionFrequency=10] - Maximum frequency (ms) at pointer over/out states will be checked.
- * @param {number} [options.useSystemTicker=true] - Whether to add {@link tickerUpdate} to {@link PIXI.Ticker.system}.
- */
- function InteractionManager(renderer, options) {
- var _this = _super.call(this) || this;
- options = options || {};
- _this.renderer = renderer;
- _this.autoPreventDefault = options.autoPreventDefault !== undefined ? options.autoPreventDefault : true;
- _this.interactionFrequency = options.interactionFrequency || 10;
- _this.mouse = new InteractionData();
- _this.mouse.identifier = MOUSE_POINTER_ID;
- // setting the mouse to start off far off screen will mean that mouse over does
- // not get called before we even move the mouse.
- _this.mouse.global.set(-999999);
- _this.activeInteractionData = {};
- _this.activeInteractionData[MOUSE_POINTER_ID] = _this.mouse;
- _this.interactionDataPool = [];
- _this.eventData = new InteractionEvent();
- _this.interactionDOMElement = null;
- _this.moveWhenInside = false;
- _this.eventsAdded = false;
- _this.tickerAdded = false;
- _this.mouseOverRenderer = !('PointerEvent' in globalThis);
- _this.supportsTouchEvents = 'ontouchstart' in globalThis;
- _this.supportsPointerEvents = !!globalThis.PointerEvent;
- // this will make it so that you don't have to call bind all the time
- _this.onPointerUp = _this.onPointerUp.bind(_this);
- _this.processPointerUp = _this.processPointerUp.bind(_this);
- _this.onPointerCancel = _this.onPointerCancel.bind(_this);
- _this.processPointerCancel = _this.processPointerCancel.bind(_this);
- _this.onPointerDown = _this.onPointerDown.bind(_this);
- _this.processPointerDown = _this.processPointerDown.bind(_this);
- _this.onPointerMove = _this.onPointerMove.bind(_this);
- _this.processPointerMove = _this.processPointerMove.bind(_this);
- _this.onPointerOut = _this.onPointerOut.bind(_this);
- _this.processPointerOverOut = _this.processPointerOverOut.bind(_this);
- _this.onPointerOver = _this.onPointerOver.bind(_this);
- _this.cursorStyles = {
- default: 'inherit',
- pointer: 'pointer',
- };
- _this.currentCursorMode = null;
- _this.cursor = null;
- _this.resolution = 1;
- _this.delayedEvents = [];
- _this.search = new TreeSearch();
- _this._tempDisplayObject = new TemporaryDisplayObject();
- _this._eventListenerOptions = { capture: true, passive: false };
- /**
- * Fired when a pointer device button (usually a mouse left-button) is pressed on the display
- * object.
- * @event PIXI.InteractionManager#mousedown
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device secondary button (usually a mouse right-button) is pressed
- * on the display object.
- * @event PIXI.InteractionManager#rightdown
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device button (usually a mouse left-button) is released over the display
- * object.
- * @event PIXI.InteractionManager#mouseup
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device secondary button (usually a mouse right-button) is released
- * over the display object.
- * @event PIXI.InteractionManager#rightup
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device button (usually a mouse left-button) is pressed and released on
- * the display object.
- * @event PIXI.InteractionManager#click
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device secondary button (usually a mouse right-button) is pressed
- * and released on the display object.
- * @event PIXI.InteractionManager#rightclick
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device button (usually a mouse left-button) is released outside the
- * display object that initially registered a
- * [mousedown]{@link PIXI.InteractionManager#event:mousedown}.
- * @event PIXI.InteractionManager#mouseupoutside
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device secondary button (usually a mouse right-button) is released
- * outside the display object that initially registered a
- * [rightdown]{@link PIXI.InteractionManager#event:rightdown}.
- * @event PIXI.InteractionManager#rightupoutside
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device (usually a mouse) is moved while over the display object
- * @event PIXI.InteractionManager#mousemove
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device (usually a mouse) is moved onto the display object
- * @event PIXI.InteractionManager#mouseover
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device (usually a mouse) is moved off the display object
- * @event PIXI.InteractionManager#mouseout
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device button is pressed on the display object.
- * @event PIXI.InteractionManager#pointerdown
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device button is released over the display object.
- * Not always fired when some buttons are held down while others are released. In those cases,
- * use [mousedown]{@link PIXI.InteractionManager#event:mousedown} and
- * [mouseup]{@link PIXI.InteractionManager#event:mouseup} instead.
- * @event PIXI.InteractionManager#pointerup
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when the operating system cancels a pointer event
- * @event PIXI.InteractionManager#pointercancel
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device button is pressed and released on the display object.
- * @event PIXI.InteractionManager#pointertap
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device button is released outside the display object that initially
- * registered a [pointerdown]{@link PIXI.InteractionManager#event:pointerdown}.
- * @event PIXI.InteractionManager#pointerupoutside
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device is moved while over the display object
- * @event PIXI.InteractionManager#pointermove
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device is moved onto the display object
- * @event PIXI.InteractionManager#pointerover
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device is moved off the display object
- * @event PIXI.InteractionManager#pointerout
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a touch point is placed on the display object.
- * @event PIXI.InteractionManager#touchstart
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a touch point is removed from the display object.
- * @event PIXI.InteractionManager#touchend
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when the operating system cancels a touch
- * @event PIXI.InteractionManager#touchcancel
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a touch point is placed and removed from the display object.
- * @event PIXI.InteractionManager#tap
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a touch point is removed outside of the display object that initially
- * registered a [touchstart]{@link PIXI.InteractionManager#event:touchstart}.
- * @event PIXI.InteractionManager#touchendoutside
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a touch point is moved along the display object.
- * @event PIXI.InteractionManager#touchmove
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device button (usually a mouse left-button) is pressed on the display.
- * object. DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#mousedown
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device secondary button (usually a mouse right-button) is pressed
- * on the display object. DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#rightdown
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device button (usually a mouse left-button) is released over the display
- * object. DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#mouseup
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device secondary button (usually a mouse right-button) is released
- * over the display object. DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#rightup
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device button (usually a mouse left-button) is pressed and released on
- * the display object. DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#click
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device secondary button (usually a mouse right-button) is pressed
- * and released on the display object. DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#rightclick
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device button (usually a mouse left-button) is released outside the
- * display object that initially registered a
- * [mousedown]{@link PIXI.DisplayObject#event:mousedown}.
- * DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#mouseupoutside
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device secondary button (usually a mouse right-button) is released
- * outside the display object that initially registered a
- * [rightdown]{@link PIXI.DisplayObject#event:rightdown}.
- * DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#rightupoutside
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device (usually a mouse) is moved while over the display object.
- * DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#mousemove
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device (usually a mouse) is moved onto the display object.
- * DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#mouseover
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device (usually a mouse) is moved off the display object.
- * DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#mouseout
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device button is pressed on the display object.
- * DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#pointerdown
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device button is released over the display object.
- * DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#pointerup
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when the operating system cancels a pointer event.
- * DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#pointercancel
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device button is pressed and released on the display object.
- * DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#pointertap
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device button is released outside the display object that initially
- * registered a [pointerdown]{@link PIXI.DisplayObject#event:pointerdown}.
- * DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#pointerupoutside
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device is moved while over the display object.
- * DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#pointermove
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device is moved onto the display object.
- * DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#pointerover
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a pointer device is moved off the display object.
- * DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#pointerout
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a touch point is placed on the display object.
- * DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#touchstart
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a touch point is removed from the display object.
- * DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#touchend
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when the operating system cancels a touch.
- * DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#touchcancel
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a touch point is placed and removed from the display object.
- * DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#tap
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a touch point is removed outside of the display object that initially
- * registered a [touchstart]{@link PIXI.DisplayObject#event:touchstart}.
- * DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#touchendoutside
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- /**
- * Fired when a touch point is moved along the display object.
- * DisplayObject's `interactive` property must be set to `true` to fire event.
- *
- * This comes from the @pixi/interaction package.
- * @event PIXI.DisplayObject#touchmove
- * @param {PIXI.InteractionEvent} event - Interaction event
- */
- _this._useSystemTicker = options.useSystemTicker !== undefined ? options.useSystemTicker : true;
- _this.setTargetElement(_this.renderer.view, _this.renderer.resolution);
- return _this;
- }
- Object.defineProperty(InteractionManager.prototype, "useSystemTicker", {
- /**
- * Should the InteractionManager automatically add {@link tickerUpdate} to {@link PIXI.Ticker.system}.
- * @default true
- */
- get: function () {
- return this._useSystemTicker;
- },
- set: function (useSystemTicker) {
- this._useSystemTicker = useSystemTicker;
- if (useSystemTicker) {
- this.addTickerListener();
- }
- else {
- this.removeTickerListener();
- }
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(InteractionManager.prototype, "lastObjectRendered", {
- /**
- * Last rendered object or temp object.
- * @readonly
- * @protected
- */
- get: function () {
- return this.renderer._lastObjectRendered || this._tempDisplayObject;
- },
- enumerable: false,
- configurable: true
- });
- /**
- * Hit tests a point against the display tree, returning the first interactive object that is hit.
- * @param globalPoint - A point to hit test with, in global space.
- * @param root - The root display object to start from. If omitted, defaults
- * to the last rendered root of the associated renderer.
- * @returns - The hit display object, if any.
- */
- InteractionManager.prototype.hitTest = function (globalPoint, root) {
- // clear the target for our hit test
- hitTestEvent.target = null;
- // assign the global point
- hitTestEvent.data.global = globalPoint;
- // ensure safety of the root
- if (!root) {
- root = this.lastObjectRendered;
- }
- // run the hit test
- this.processInteractive(hitTestEvent, root, null, true);
- // return our found object - it'll be null if we didn't hit anything
- return hitTestEvent.target;
- };
- /**
- * Sets the DOM element which will receive mouse/touch events. This is useful for when you have
- * other DOM elements on top of the renderers Canvas element. With this you'll be bale to delegate
- * another DOM element to receive those events.
- * @param element - the DOM element which will receive mouse and touch events.
- * @param resolution - The resolution / device pixel ratio of the new element (relative to the canvas).
- */
- InteractionManager.prototype.setTargetElement = function (element, resolution) {
- if (resolution === void 0) { resolution = 1; }
- this.removeTickerListener();
- this.removeEvents();
- this.interactionDOMElement = element;
- this.resolution = resolution;
- this.addEvents();
- this.addTickerListener();
- };
- /** Adds the ticker listener. */
- InteractionManager.prototype.addTickerListener = function () {
- if (this.tickerAdded || !this.interactionDOMElement || !this._useSystemTicker) {
- return;
- }
- Ticker.system.add(this.tickerUpdate, this, UPDATE_PRIORITY.INTERACTION);
- this.tickerAdded = true;
- };
- /** Removes the ticker listener. */
- InteractionManager.prototype.removeTickerListener = function () {
- if (!this.tickerAdded) {
- return;
- }
- Ticker.system.remove(this.tickerUpdate, this);
- this.tickerAdded = false;
- };
- /** Registers all the DOM events. */
- InteractionManager.prototype.addEvents = function () {
- if (this.eventsAdded || !this.interactionDOMElement) {
- return;
- }
- var style = this.interactionDOMElement.style;
- if (globalThis.navigator.msPointerEnabled) {
- style.msContentZooming = 'none';
- style.msTouchAction = 'none';
- }
- else if (this.supportsPointerEvents) {
- style.touchAction = 'none';
- }
- /*
- * These events are added first, so that if pointer events are normalized, they are fired
- * in the same order as non-normalized events. ie. pointer event 1st, mouse / touch 2nd
- */
- if (this.supportsPointerEvents) {
- globalThis.document.addEventListener('pointermove', this.onPointerMove, this._eventListenerOptions);
- this.interactionDOMElement.addEventListener('pointerdown', this.onPointerDown, this._eventListenerOptions);
- // pointerout is fired in addition to pointerup (for touch events) and pointercancel
- // we already handle those, so for the purposes of what we do in onPointerOut, we only
- // care about the pointerleave event
- this.interactionDOMElement.addEventListener('pointerleave', this.onPointerOut, this._eventListenerOptions);
- this.interactionDOMElement.addEventListener('pointerover', this.onPointerOver, this._eventListenerOptions);
- globalThis.addEventListener('pointercancel', this.onPointerCancel, this._eventListenerOptions);
- globalThis.addEventListener('pointerup', this.onPointerUp, this._eventListenerOptions);
- }
- else {
- globalThis.document.addEventListener('mousemove', this.onPointerMove, this._eventListenerOptions);
- this.interactionDOMElement.addEventListener('mousedown', this.onPointerDown, this._eventListenerOptions);
- this.interactionDOMElement.addEventListener('mouseout', this.onPointerOut, this._eventListenerOptions);
- this.interactionDOMElement.addEventListener('mouseover', this.onPointerOver, this._eventListenerOptions);
- globalThis.addEventListener('mouseup', this.onPointerUp, this._eventListenerOptions);
- }
- // always look directly for touch events so that we can provide original data
- // In a future version we should change this to being just a fallback and rely solely on
- // PointerEvents whenever available
- if (this.supportsTouchEvents) {
- this.interactionDOMElement.addEventListener('touchstart', this.onPointerDown, this._eventListenerOptions);
- this.interactionDOMElement.addEventListener('touchcancel', this.onPointerCancel, this._eventListenerOptions);
- this.interactionDOMElement.addEventListener('touchend', this.onPointerUp, this._eventListenerOptions);
- this.interactionDOMElement.addEventListener('touchmove', this.onPointerMove, this._eventListenerOptions);
- }
- this.eventsAdded = true;
- };
- /** Removes all the DOM events that were previously registered. */
- InteractionManager.prototype.removeEvents = function () {
- if (!this.eventsAdded || !this.interactionDOMElement) {
- return;
- }
- var style = this.interactionDOMElement.style;
- if (globalThis.navigator.msPointerEnabled) {
- style.msContentZooming = '';
- style.msTouchAction = '';
- }
- else if (this.supportsPointerEvents) {
- style.touchAction = '';
- }
- if (this.supportsPointerEvents) {
- globalThis.document.removeEventListener('pointermove', this.onPointerMove, this._eventListenerOptions);
- this.interactionDOMElement.removeEventListener('pointerdown', this.onPointerDown, this._eventListenerOptions);
- this.interactionDOMElement.removeEventListener('pointerleave', this.onPointerOut, this._eventListenerOptions);
- this.interactionDOMElement.removeEventListener('pointerover', this.onPointerOver, this._eventListenerOptions);
- globalThis.removeEventListener('pointercancel', this.onPointerCancel, this._eventListenerOptions);
- globalThis.removeEventListener('pointerup', this.onPointerUp, this._eventListenerOptions);
- }
- else {
- globalThis.document.removeEventListener('mousemove', this.onPointerMove, this._eventListenerOptions);
- this.interactionDOMElement.removeEventListener('mousedown', this.onPointerDown, this._eventListenerOptions);
- this.interactionDOMElement.removeEventListener('mouseout', this.onPointerOut, this._eventListenerOptions);
- this.interactionDOMElement.removeEventListener('mouseover', this.onPointerOver, this._eventListenerOptions);
- globalThis.removeEventListener('mouseup', this.onPointerUp, this._eventListenerOptions);
- }
- if (this.supportsTouchEvents) {
- this.interactionDOMElement.removeEventListener('touchstart', this.onPointerDown, this._eventListenerOptions);
- this.interactionDOMElement.removeEventListener('touchcancel', this.onPointerCancel, this._eventListenerOptions);
- this.interactionDOMElement.removeEventListener('touchend', this.onPointerUp, this._eventListenerOptions);
- this.interactionDOMElement.removeEventListener('touchmove', this.onPointerMove, this._eventListenerOptions);
- }
- this.interactionDOMElement = null;
- this.eventsAdded = false;
- };
- /**
- * Updates the state of interactive objects if at least {@link interactionFrequency}
- * milliseconds have passed since the last invocation.
- *
- * Invoked by a throttled ticker update from {@link PIXI.Ticker.system}.
- * @param deltaTime - time delta since the last call
- */
- InteractionManager.prototype.tickerUpdate = function (deltaTime) {
- this._deltaTime += deltaTime;
- if (this._deltaTime < this.interactionFrequency) {
- return;
- }
- this._deltaTime = 0;
- this.update();
- };
- /** Updates the state of interactive objects. */
- InteractionManager.prototype.update = function () {
- if (!this.interactionDOMElement) {
- return;
- }
- // if the user move the mouse this check has already been done using the mouse move!
- if (this._didMove) {
- this._didMove = false;
- return;
- }
- this.cursor = null;
- // Resets the flag as set by a stopPropagation call. This flag is usually reset by a user interaction of any kind,
- // but there was a scenario of a display object moving under a static mouse cursor.
- // In this case, mouseover and mouseevents would not pass the flag test in dispatchEvent function
- for (var k in this.activeInteractionData) {
- // eslint-disable-next-line no-prototype-builtins
- if (this.activeInteractionData.hasOwnProperty(k)) {
- var interactionData = this.activeInteractionData[k];
- if (interactionData.originalEvent && interactionData.pointerType !== 'touch') {
- var interactionEvent = this.configureInteractionEventForDOMEvent(this.eventData, interactionData.originalEvent, interactionData);
- this.processInteractive(interactionEvent, this.lastObjectRendered, this.processPointerOverOut, true);
- }
- }
- }
- this.setCursorMode(this.cursor);
- };
- /**
- * Sets the current cursor mode, handling any callbacks or CSS style changes.
- * @param mode - cursor mode, a key from the cursorStyles dictionary
- */
- InteractionManager.prototype.setCursorMode = function (mode) {
- mode = mode || 'default';
- var applyStyles = true;
- // offscreen canvas does not support setting styles, but cursor modes can be functions,
- // in order to handle pixi rendered cursors, so we can't bail
- if (globalThis.OffscreenCanvas && this.interactionDOMElement instanceof OffscreenCanvas) {
- applyStyles = false;
- }
- // if the mode didn't actually change, bail early
- if (this.currentCursorMode === mode) {
- return;
- }
- this.currentCursorMode = mode;
- var style = this.cursorStyles[mode];
- // only do things if there is a cursor style for it
- if (style) {
- switch (typeof style) {
- case 'string':
- // string styles are handled as cursor CSS
- if (applyStyles) {
- this.interactionDOMElement.style.cursor = style;
- }
- break;
- case 'function':
- // functions are just called, and passed the cursor mode
- style(mode);
- break;
- case 'object':
- // if it is an object, assume that it is a dictionary of CSS styles,
- // apply it to the interactionDOMElement
- if (applyStyles) {
- Object.assign(this.interactionDOMElement.style, style);
- }
- break;
- }
- }
- else if (applyStyles && typeof mode === 'string' && !Object.prototype.hasOwnProperty.call(this.cursorStyles, mode)) {
- // if it mode is a string (not a Symbol) and cursorStyles doesn't have any entry
- // for the mode, then assume that the dev wants it to be CSS for the cursor.
- this.interactionDOMElement.style.cursor = mode;
- }
- };
- /**
- * Dispatches an event on the display object that was interacted with.
- * @param displayObject - the display object in question
- * @param eventString - the name of the event (e.g, mousedown)
- * @param eventData - the event data object
- */
- InteractionManager.prototype.dispatchEvent = function (displayObject, eventString, eventData) {
- // Even if the event was stopped, at least dispatch any remaining events
- // for the same display object.
- if (!eventData.stopPropagationHint || displayObject === eventData.stopsPropagatingAt) {
- eventData.currentTarget = displayObject;
- eventData.type = eventString;
- displayObject.emit(eventString, eventData);
- if (displayObject[eventString]) {
- displayObject[eventString](eventData);
- }
- }
- };
- /**
- * Puts a event on a queue to be dispatched later. This is used to guarantee correct
- * ordering of over/out events.
- * @param displayObject - the display object in question
- * @param eventString - the name of the event (e.g, mousedown)
- * @param eventData - the event data object
- */
- InteractionManager.prototype.delayDispatchEvent = function (displayObject, eventString, eventData) {
- this.delayedEvents.push({ displayObject: displayObject, eventString: eventString, eventData: eventData });
- };
- /**
- * Maps x and y coords from a DOM object and maps them correctly to the PixiJS view. The
- * resulting value is stored in the point. This takes into account the fact that the DOM
- * element could be scaled and positioned anywhere on the screen.
- * @param point - the point that the result will be stored in
- * @param x - the x coord of the position to map
- * @param y - the y coord of the position to map
- */
- InteractionManager.prototype.mapPositionToPoint = function (point, x, y) {
- var rect;
- // IE 11 fix
- if (!this.interactionDOMElement.parentElement) {
- rect = {
- x: 0,
- y: 0,
- width: this.interactionDOMElement.width,
- height: this.interactionDOMElement.height,
- left: 0,
- top: 0
- };
- }
- else {
- rect = this.interactionDOMElement.getBoundingClientRect();
- }
- var resolutionMultiplier = 1.0 / this.resolution;
- point.x = ((x - rect.left) * (this.interactionDOMElement.width / rect.width)) * resolutionMultiplier;
- point.y = ((y - rect.top) * (this.interactionDOMElement.height / rect.height)) * resolutionMultiplier;
- };
- /**
- * This function is provides a neat way of crawling through the scene graph and running a
- * specified function on all interactive objects it finds. It will also take care of hit
- * testing the interactive objects and passes the hit across in the function.
- * @protected
- * @param interactionEvent - event containing the point that
- * is tested for collision
- * @param displayObject - the displayObject
- * that will be hit test (recursively crawls its children)
- * @param func - the function that will be called on each interactive object. The
- * interactionEvent, displayObject and hit will be passed to the function
- * @param hitTest - indicates whether we want to calculate hits
- * or just iterate through all interactive objects
- */
- InteractionManager.prototype.processInteractive = function (interactionEvent, displayObject, func, hitTest) {
- var hit = this.search.findHit(interactionEvent, displayObject, func, hitTest);
- var delayedEvents = this.delayedEvents;
- if (!delayedEvents.length) {
- return hit;
- }
- // Reset the propagation hint, because we start deeper in the tree again.
- interactionEvent.stopPropagationHint = false;
- var delayedLen = delayedEvents.length;
- this.delayedEvents = [];
- for (var i = 0; i < delayedLen; i++) {
- var _a = delayedEvents[i], displayObject_1 = _a.displayObject, eventString = _a.eventString, eventData = _a.eventData;
- // When we reach the object we wanted to stop propagating at,
- // set the propagation hint.
- if (eventData.stopsPropagatingAt === displayObject_1) {
- eventData.stopPropagationHint = true;
- }
- this.dispatchEvent(displayObject_1, eventString, eventData);
- }
- return hit;
- };
- /**
- * Is called when the pointer button is pressed down on the renderer element
- * @param originalEvent - The DOM event of a pointer button being pressed down
- */
- InteractionManager.prototype.onPointerDown = function (originalEvent) {
- // if we support touch events, then only use those for touch events, not pointer events
- if (this.supportsTouchEvents && originalEvent.pointerType === 'touch')
- { return; }
- var events = this.normalizeToPointerData(originalEvent);
- /*
- * No need to prevent default on natural pointer events, as there are no side effects
- * Normalized events, however, may have the double mousedown/touchstart issue on the native android browser,
- * so still need to be prevented.
- */
- // Guaranteed that there will be at least one event in events, and all events must have the same pointer type
- if (this.autoPreventDefault && events[0].isNormalized) {
- var cancelable = originalEvent.cancelable || !('cancelable' in originalEvent);
- if (cancelable) {
- originalEvent.preventDefault();
- }
- }
- var eventLen = events.length;
- for (var i = 0; i < eventLen; i++) {
- var event = events[i];
- var interactionData = this.getInteractionDataForPointerId(event);
- var interactionEvent = this.configureInteractionEventForDOMEvent(this.eventData, event, interactionData);
- interactionEvent.data.originalEvent = originalEvent;
- this.processInteractive(interactionEvent, this.lastObjectRendered, this.processPointerDown, true);
- this.emit('pointerdown', interactionEvent);
- if (event.pointerType === 'touch') {
- this.emit('touchstart', interactionEvent);
- }
- // emit a mouse event for "pen" pointers, the way a browser would emit a fallback event
- else if (event.pointerType === 'mouse' || event.pointerType === 'pen') {
- var isRightButton = event.button === 2;
- this.emit(isRightButton ? 'rightdown' : 'mousedown', this.eventData);
- }
- }
- };
- /**
- * Processes the result of the pointer down check and dispatches the event if need be
- * @param interactionEvent - The interaction event wrapping the DOM event
- * @param displayObject - The display object that was tested
- * @param hit - the result of the hit test on the display object
- */
- InteractionManager.prototype.processPointerDown = function (interactionEvent, displayObject, hit) {
- var data = interactionEvent.data;
- var id = interactionEvent.data.identifier;
- if (hit) {
- if (!displayObject.trackedPointers[id]) {
- displayObject.trackedPointers[id] = new InteractionTrackingData(id);
- }
- this.dispatchEvent(displayObject, 'pointerdown', interactionEvent);
- if (data.pointerType === 'touch') {
- this.dispatchEvent(displayObject, 'touchstart', interactionEvent);
- }
- else if (data.pointerType === 'mouse' || data.pointerType === 'pen') {
- var isRightButton = data.button === 2;
- if (isRightButton) {
- displayObject.trackedPointers[id].rightDown = true;
- }
- else {
- displayObject.trackedPointers[id].leftDown = true;
- }
- this.dispatchEvent(displayObject, isRightButton ? 'rightdown' : 'mousedown', interactionEvent);
- }
- }
- };
- /**
- * Is called when the pointer button is released on the renderer element
- * @param originalEvent - The DOM event of a pointer button being released
- * @param cancelled - true if the pointer is cancelled
- * @param func - Function passed to {@link processInteractive}
- */
- InteractionManager.prototype.onPointerComplete = function (originalEvent, cancelled, func) {
- var events = this.normalizeToPointerData(originalEvent);
- var eventLen = events.length;
- // if the event wasn't targeting our canvas, then consider it to be pointerupoutside
- // in all cases (unless it was a pointercancel)
- var target = originalEvent.target;
- // if in shadow DOM use composedPath to access target
- if (originalEvent.composedPath && originalEvent.composedPath().length > 0) {
- target = originalEvent.composedPath()[0];
- }
- var eventAppend = target !== this.interactionDOMElement ? 'outside' : '';
- for (var i = 0; i < eventLen; i++) {
- var event = events[i];
- var interactionData = this.getInteractionDataForPointerId(event);
- var interactionEvent = this.configureInteractionEventForDOMEvent(this.eventData, event, interactionData);
- interactionEvent.data.originalEvent = originalEvent;
- // perform hit testing for events targeting our canvas or cancel events
- this.processInteractive(interactionEvent, this.lastObjectRendered, func, cancelled || !eventAppend);
- this.emit(cancelled ? 'pointercancel' : "pointerup" + eventAppend, interactionEvent);
- if (event.pointerType === 'mouse' || event.pointerType === 'pen') {
- var isRightButton = event.button === 2;
- this.emit(isRightButton ? "rightup" + eventAppend : "mouseup" + eventAppend, interactionEvent);
- }
- else if (event.pointerType === 'touch') {
- this.emit(cancelled ? 'touchcancel' : "touchend" + eventAppend, interactionEvent);
- this.releaseInteractionDataForPointerId(event.pointerId);
- }
- }
- };
- /**
- * Is called when the pointer button is cancelled
- * @param event - The DOM event of a pointer button being released
- */
- InteractionManager.prototype.onPointerCancel = function (event) {
- // if we support touch events, then only use those for touch events, not pointer events
- if (this.supportsTouchEvents && event.pointerType === 'touch')
- { return; }
- this.onPointerComplete(event, true, this.processPointerCancel);
- };
- /**
- * Processes the result of the pointer cancel check and dispatches the event if need be
- * @param interactionEvent - The interaction event wrapping the DOM event
- * @param displayObject - The display object that was tested
- */
- InteractionManager.prototype.processPointerCancel = function (interactionEvent, displayObject) {
- var data = interactionEvent.data;
- var id = interactionEvent.data.identifier;
- if (displayObject.trackedPointers[id] !== undefined) {
- delete displayObject.trackedPointers[id];
- this.dispatchEvent(displayObject, 'pointercancel', interactionEvent);
- if (data.pointerType === 'touch') {
- this.dispatchEvent(displayObject, 'touchcancel', interactionEvent);
- }
- }
- };
- /**
- * Is called when the pointer button is released on the renderer element
- * @param event - The DOM event of a pointer button being released
- */
- InteractionManager.prototype.onPointerUp = function (event) {
- // if we support touch events, then only use those for touch events, not pointer events
- if (this.supportsTouchEvents && event.pointerType === 'touch')
- { return; }
- this.onPointerComplete(event, false, this.processPointerUp);
- };
- /**
- * Processes the result of the pointer up check and dispatches the event if need be
- * @param interactionEvent - The interaction event wrapping the DOM event
- * @param displayObject - The display object that was tested
- * @param hit - the result of the hit test on the display object
- */
- InteractionManager.prototype.processPointerUp = function (interactionEvent, displayObject, hit) {
- var data = interactionEvent.data;
- var id = interactionEvent.data.identifier;
- var trackingData = displayObject.trackedPointers[id];
- var isTouch = data.pointerType === 'touch';
- var isMouse = (data.pointerType === 'mouse' || data.pointerType === 'pen');
- // need to track mouse down status in the mouse block so that we can emit
- // event in a later block
- var isMouseTap = false;
- // Mouse only
- if (isMouse) {
- var isRightButton = data.button === 2;
- var flags = InteractionTrackingData.FLAGS;
- var test = isRightButton ? flags.RIGHT_DOWN : flags.LEFT_DOWN;
- var isDown = trackingData !== undefined && (trackingData.flags & test);
- if (hit) {
- this.dispatchEvent(displayObject, isRightButton ? 'rightup' : 'mouseup', interactionEvent);
- if (isDown) {
- this.dispatchEvent(displayObject, isRightButton ? 'rightclick' : 'click', interactionEvent);
- // because we can confirm that the mousedown happened on this object, flag for later emit of pointertap
- isMouseTap = true;
- }
- }
- else if (isDown) {
- this.dispatchEvent(displayObject, isRightButton ? 'rightupoutside' : 'mouseupoutside', interactionEvent);
- }
- // update the down state of the tracking data
- if (trackingData) {
- if (isRightButton) {
- trackingData.rightDown = false;
- }
- else {
- trackingData.leftDown = false;
- }
- }
- }
- // Pointers and Touches, and Mouse
- if (hit) {
- this.dispatchEvent(displayObject, 'pointerup', interactionEvent);
- if (isTouch)
- { this.dispatchEvent(displayObject, 'touchend', interactionEvent); }
- if (trackingData) {
- // emit pointertap if not a mouse, or if the mouse block decided it was a tap
- if (!isMouse || isMouseTap) {
- this.dispatchEvent(displayObject, 'pointertap', interactionEvent);
- }
- if (isTouch) {
- this.dispatchEvent(displayObject, 'tap', interactionEvent);
- // touches are no longer over (if they ever were) when we get the touchend
- // so we should ensure that we don't keep pretending that they are
- trackingData.over = false;
- }
- }
- }
- else if (trackingData) {
- this.dispatchEvent(displayObject, 'pointerupoutside', interactionEvent);
- if (isTouch)
- { this.dispatchEvent(displayObject, 'touchendoutside', interactionEvent); }
- }
- // Only remove the tracking data if there is no over/down state still associated with it
- if (trackingData && trackingData.none) {
- delete displayObject.trackedPointers[id];
- }
- };
- /**
- * Is called when the pointer moves across the renderer element
- * @param originalEvent - The DOM event of a pointer moving
- */
- InteractionManager.prototype.onPointerMove = function (originalEvent) {
- // if we support touch events, then only use those for touch events, not pointer events
- if (this.supportsTouchEvents && originalEvent.pointerType === 'touch')
- { return; }
- var events = this.normalizeToPointerData(originalEvent);
- if (events[0].pointerType === 'mouse' || events[0].pointerType === 'pen') {
- this._didMove = true;
- this.cursor = null;
- }
- var eventLen = events.length;
- for (var i = 0; i < eventLen; i++) {
- var event = events[i];
- var interactionData = this.getInteractionDataForPointerId(event);
- var interactionEvent = this.configureInteractionEventForDOMEvent(this.eventData, event, interactionData);
- interactionEvent.data.originalEvent = originalEvent;
- this.processInteractive(interactionEvent, this.lastObjectRendered, this.processPointerMove, true);
- this.emit('pointermove', interactionEvent);
- if (event.pointerType === 'touch')
- { this.emit('touchmove', interactionEvent); }
- if (event.pointerType === 'mouse' || event.pointerType === 'pen')
- { this.emit('mousemove', interactionEvent); }
- }
- if (events[0].pointerType === 'mouse') {
- this.setCursorMode(this.cursor);
- // TODO BUG for parents interactive object (border order issue)
- }
- };
- /**
- * Processes the result of the pointer move check and dispatches the event if need be
- * @param interactionEvent - The interaction event wrapping the DOM event
- * @param displayObject - The display object that was tested
- * @param hit - the result of the hit test on the display object
- */
- InteractionManager.prototype.processPointerMove = function (interactionEvent, displayObject, hit) {
- var data = interactionEvent.data;
- var isTouch = data.pointerType === 'touch';
- var isMouse = (data.pointerType === 'mouse' || data.pointerType === 'pen');
- if (isMouse) {
- this.processPointerOverOut(interactionEvent, displayObject, hit);
- }
- if (!this.moveWhenInside || hit) {
- this.dispatchEvent(displayObject, 'pointermove', interactionEvent);
- if (isTouch)
- { this.dispatchEvent(displayObject, 'touchmove', interactionEvent); }
- if (isMouse)
- { this.dispatchEvent(displayObject, 'mousemove', interactionEvent); }
- }
- };
- /**
- * Is called when the pointer is moved out of the renderer element
- * @private
- * @param {PointerEvent} originalEvent - The DOM event of a pointer being moved out
- */
- InteractionManager.prototype.onPointerOut = function (originalEvent) {
- // if we support touch events, then only use those for touch events, not pointer events
- if (this.supportsTouchEvents && originalEvent.pointerType === 'touch')
- { return; }
- var events = this.normalizeToPointerData(originalEvent);
- // Only mouse and pointer can call onPointerOut, so events will always be length 1
- var event = events[0];
- if (event.pointerType === 'mouse') {
- this.mouseOverRenderer = false;
- this.setCursorMode(null);
- }
- var interactionData = this.getInteractionDataForPointerId(event);
- var interactionEvent = this.configureInteractionEventForDOMEvent(this.eventData, event, interactionData);
- interactionEvent.data.originalEvent = event;
- this.processInteractive(interactionEvent, this.lastObjectRendered, this.processPointerOverOut, false);
- this.emit('pointerout', interactionEvent);
- if (event.pointerType === 'mouse' || event.pointerType === 'pen') {
- this.emit('mouseout', interactionEvent);
- }
- else {
- // we can get touchleave events after touchend, so we want to make sure we don't
- // introduce memory leaks
- this.releaseInteractionDataForPointerId(interactionData.identifier);
- }
- };
- /**
- * Processes the result of the pointer over/out check and dispatches the event if need be.
- * @param interactionEvent - The interaction event wrapping the DOM event
- * @param displayObject - The display object that was tested
- * @param hit - the result of the hit test on the display object
- */
- InteractionManager.prototype.processPointerOverOut = function (interactionEvent, displayObject, hit) {
- var data = interactionEvent.data;
- var id = interactionEvent.data.identifier;
- var isMouse = (data.pointerType === 'mouse' || data.pointerType === 'pen');
- var trackingData = displayObject.trackedPointers[id];
- // if we just moused over the display object, then we need to track that state
- if (hit && !trackingData) {
- trackingData = displayObject.trackedPointers[id] = new InteractionTrackingData(id);
- }
- if (trackingData === undefined)
- { return; }
- if (hit && this.mouseOverRenderer) {
- if (!trackingData.over) {
- trackingData.over = true;
- this.delayDispatchEvent(displayObject, 'pointerover', interactionEvent);
- if (isMouse) {
- this.delayDispatchEvent(displayObject, 'mouseover', interactionEvent);
- }
- }
- // only change the cursor if it has not already been changed (by something deeper in the
- // display tree)
- if (isMouse && this.cursor === null) {
- this.cursor = displayObject.cursor;
- }
- }
- else if (trackingData.over) {
- trackingData.over = false;
- this.dispatchEvent(displayObject, 'pointerout', this.eventData);
- if (isMouse) {
- this.dispatchEvent(displayObject, 'mouseout', interactionEvent);
- }
- // if there is no mouse down information for the pointer, then it is safe to delete
- if (trackingData.none) {
- delete displayObject.trackedPointers[id];
- }
- }
- };
- /**
- * Is called when the pointer is moved into the renderer element.
- * @param originalEvent - The DOM event of a pointer button being moved into the renderer view.
- */
- InteractionManager.prototype.onPointerOver = function (originalEvent) {
- if (this.supportsTouchEvents && originalEvent.pointerType === 'touch')
- { return; }
- var events = this.normalizeToPointerData(originalEvent);
- // Only mouse and pointer can call onPointerOver, so events will always be length 1
- var event = events[0];
- var interactionData = this.getInteractionDataForPointerId(event);
- var interactionEvent = this.configureInteractionEventForDOMEvent(this.eventData, event, interactionData);
- interactionEvent.data.originalEvent = event;
- if (event.pointerType === 'mouse') {
- this.mouseOverRenderer = true;
- }
- this.emit('pointerover', interactionEvent);
- if (event.pointerType === 'mouse' || event.pointerType === 'pen') {
- this.emit('mouseover', interactionEvent);
- }
- };
- /**
- * Get InteractionData for a given pointerId. Store that data as well.
- * @param event - Normalized pointer event, output from normalizeToPointerData.
- * @returns - Interaction data for the given pointer identifier.
- */
- InteractionManager.prototype.getInteractionDataForPointerId = function (event) {
- var pointerId = event.pointerId;
- var interactionData;
- if (pointerId === MOUSE_POINTER_ID || event.pointerType === 'mouse') {
- interactionData = this.mouse;
- }
- else if (this.activeInteractionData[pointerId]) {
- interactionData = this.activeInteractionData[pointerId];
- }
- else {
- interactionData = this.interactionDataPool.pop() || new InteractionData();
- interactionData.identifier = pointerId;
- this.activeInteractionData[pointerId] = interactionData;
- }
- // copy properties from the event, so that we can make sure that touch/pointer specific
- // data is available
- interactionData.copyEvent(event);
- return interactionData;
- };
- /**
- * Return unused InteractionData to the pool, for a given pointerId
- * @param pointerId - Identifier from a pointer event
- */
- InteractionManager.prototype.releaseInteractionDataForPointerId = function (pointerId) {
- var interactionData = this.activeInteractionData[pointerId];
- if (interactionData) {
- delete this.activeInteractionData[pointerId];
- interactionData.reset();
- this.interactionDataPool.push(interactionData);
- }
- };
- /**
- * Configure an InteractionEvent to wrap a DOM PointerEvent and InteractionData
- * @param interactionEvent - The event to be configured
- * @param pointerEvent - The DOM event that will be paired with the InteractionEvent
- * @param interactionData - The InteractionData that will be paired
- * with the InteractionEvent
- * @returns - the interaction event that was passed in
- */
- InteractionManager.prototype.configureInteractionEventForDOMEvent = function (interactionEvent, pointerEvent, interactionData) {
- interactionEvent.data = interactionData;
- this.mapPositionToPoint(interactionData.global, pointerEvent.clientX, pointerEvent.clientY);
- // Not really sure why this is happening, but it's how a previous version handled things
- if (pointerEvent.pointerType === 'touch') {
- pointerEvent.globalX = interactionData.global.x;
- pointerEvent.globalY = interactionData.global.y;
- }
- interactionData.originalEvent = pointerEvent;
- interactionEvent.reset();
- return interactionEvent;
- };
- /**
- * Ensures that the original event object contains all data that a regular pointer event would have
- * @param {TouchEvent|MouseEvent|PointerEvent} event - The original event data from a touch or mouse event
- * @returns - An array containing a single normalized pointer event, in the case of a pointer
- * or mouse event, or a multiple normalized pointer events if there are multiple changed touches
- */
- InteractionManager.prototype.normalizeToPointerData = function (event) {
- var normalizedEvents = [];
- if (this.supportsTouchEvents && event instanceof TouchEvent) {
- for (var i = 0, li = event.changedTouches.length; i < li; i++) {
- var touch = event.changedTouches[i];
- if (typeof touch.button === 'undefined')
- { touch.button = event.touches.length ? 1 : 0; }
- if (typeof touch.buttons === 'undefined')
- { touch.buttons = event.touches.length ? 1 : 0; }
- if (typeof touch.isPrimary === 'undefined') {
- touch.isPrimary = event.touches.length === 1 && event.type === 'touchstart';
- }
- if (typeof touch.width === 'undefined')
- { touch.width = touch.radiusX || 1; }
- if (typeof touch.height === 'undefined')
- { touch.height = touch.radiusY || 1; }
- if (typeof touch.tiltX === 'undefined')
- { touch.tiltX = 0; }
- if (typeof touch.tiltY === 'undefined')
- { touch.tiltY = 0; }
- if (typeof touch.pointerType === 'undefined')
- { touch.pointerType = 'touch'; }
- if (typeof touch.pointerId === 'undefined')
- { touch.pointerId = touch.identifier || 0; }
- if (typeof touch.pressure === 'undefined')
- { touch.pressure = touch.force || 0.5; }
- if (typeof touch.twist === 'undefined')
- { touch.twist = 0; }
- if (typeof touch.tangentialPressure === 'undefined')
- { touch.tangentialPressure = 0; }
- // TODO: Remove these, as layerX/Y is not a standard, is deprecated, has uneven
- // support, and the fill ins are not quite the same
- // offsetX/Y might be okay, but is not the same as clientX/Y when the canvas's top
- // left is not 0,0 on the page
- if (typeof touch.layerX === 'undefined')
- { touch.layerX = touch.offsetX = touch.clientX; }
- if (typeof touch.layerY === 'undefined')
- { touch.layerY = touch.offsetY = touch.clientY; }
- // mark the touch as normalized, just so that we know we did it
- touch.isNormalized = true;
- normalizedEvents.push(touch);
- }
- }
- // apparently PointerEvent subclasses MouseEvent, so yay
- else if (!globalThis.MouseEvent
- || (event instanceof MouseEvent && (!this.supportsPointerEvents || !(event instanceof globalThis.PointerEvent)))) {
- var tempEvent = event;
- if (typeof tempEvent.isPrimary === 'undefined')
- { tempEvent.isPrimary = true; }
- if (typeof tempEvent.width === 'undefined')
- { tempEvent.width = 1; }
- if (typeof tempEvent.height === 'undefined')
- { tempEvent.height = 1; }
- if (typeof tempEvent.tiltX === 'undefined')
- { tempEvent.tiltX = 0; }
- if (typeof tempEvent.tiltY === 'undefined')
- { tempEvent.tiltY = 0; }
- if (typeof tempEvent.pointerType === 'undefined')
- { tempEvent.pointerType = 'mouse'; }
- if (typeof tempEvent.pointerId === 'undefined')
- { tempEvent.pointerId = MOUSE_POINTER_ID; }
- if (typeof tempEvent.pressure === 'undefined')
- { tempEvent.pressure = 0.5; }
- if (typeof tempEvent.twist === 'undefined')
- { tempEvent.twist = 0; }
- if (typeof tempEvent.tangentialPressure === 'undefined')
- { tempEvent.tangentialPressure = 0; }
- // mark the mouse event as normalized, just so that we know we did it
- tempEvent.isNormalized = true;
- normalizedEvents.push(tempEvent);
- }
- else {
- normalizedEvents.push(event);
- }
- return normalizedEvents;
- };
- /** Destroys the interaction manager. */
- InteractionManager.prototype.destroy = function () {
- this.removeEvents();
- this.removeTickerListener();
- this.removeAllListeners();
- this.renderer = null;
- this.mouse = null;
- this.eventData = null;
- this.interactionDOMElement = null;
- this.onPointerDown = null;
- this.processPointerDown = null;
- this.onPointerUp = null;
- this.processPointerUp = null;
- this.onPointerCancel = null;
- this.processPointerCancel = null;
- this.onPointerMove = null;
- this.processPointerMove = null;
- this.onPointerOut = null;
- this.processPointerOverOut = null;
- this.onPointerOver = null;
- this.search = null;
- };
- /** @ignore */
- InteractionManager.extension = {
- name: 'interaction',
- type: [
- ExtensionType.RendererPlugin,
- ExtensionType.CanvasRendererPlugin ],
- };
- return InteractionManager;
- }(EventEmitter));
- export { InteractionData, InteractionEvent, InteractionManager, InteractionTrackingData, interactiveTarget };
- //# sourceMappingURL=interaction.mjs.map
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