PixiJS — The HTML5 Creation Engine =============  The aim of this project is to provide a fast lightweight 2D library that works across all devices. The PixiJS renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of WebGL. Also, it's fast. Really fast. **We are now a part of the [Open Collective](https://opencollective.com/pixijs) and with your support you can help us make PixiJS even better. To make a donation, simply click the button below and we'll love you forever!**
### Setup PixiJS can be installed with [npm](https://docs.npmjs.com/getting-started/what-is-npm) to integrate with [Webpack](https://webpack.js.org/), [Browserify](http://browserify.org/), [Rollup](https://rollupjs.org/), [Electron](https://electron.atom.io/), [NW.js](https://nwjs.io/) or other module backed environments. #### Install ``` npm install pixi.js ``` There is no default export. The correct way to import PixiJS is: ```js import * as PIXI from 'pixi.js' ``` ### Basic Usage Example ```js // The application will create a renderer using WebGL, if possible, // with a fallback to a canvas render. It will also setup the ticker // and the root stage PIXI.Container. const app = new PIXI.Application(); // The application will create a canvas element for you that you // can then insert into the DOM. document.body.appendChild(app.view); // load the texture we need app.loader.add('bunny', 'bunny.png').load((loader, resources) => { // This creates a texture from a 'bunny.png' image. const bunny = new PIXI.Sprite(resources.bunny.texture); // Setup the position of the bunny bunny.x = app.renderer.width / 2; bunny.y = app.renderer.height / 2; // Rotate around the center bunny.anchor.x = 0.5; bunny.anchor.y = 0.5; // Add the bunny to the scene we are building. app.stage.addChild(bunny); // Listen for frame updates app.ticker.add(() => { // each frame we spin the bunny around a bit bunny.rotation += 0.01; }); }); ``` ### License This content is released under the (http://opensource.org/licenses/MIT) MIT License.