RoomDataSO.cs 272 B

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  1. using UnityEngine;
  2. using UnityEngine.AddressableAssets;
  3. [CreateAssetMenu(fileName = "RoomDataSO", menuName = "Map/RoomDataSO")]
  4. public class RoomDataSO : ScriptableObject
  5. {
  6. public Sprite roomIcon;
  7. public RoonType roomType;
  8. public AssetReference sceneToLoad;
  9. }