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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Room : MonoBehaviour
- {
- public int column;
- public int line;
- private SpriteRenderer spriteRenderer;
- public RoomDataSO roomData;
- public RoomState roomState;
-
- private void Awake()
- {
- spriteRenderer = GetComponentInChildren<SpriteRenderer>();
- }
- private void OnMouseDown()
- {
-
- }
- public void SetupRoom(int column, int line, RoomDataSO roomData)
- {
- this.column = column;
- this.line = line;
- this.roomData = roomData;
- spriteRenderer.sprite = roomData.roomIcon;
- }
- }
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