Room.cs 669 B

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. public class Room : MonoBehaviour
  6. {
  7. public int column;
  8. public int line;
  9. private SpriteRenderer spriteRenderer;
  10. public RoomDataSO roomData;
  11. public RoomState roomState;
  12. private void Awake()
  13. {
  14. spriteRenderer = GetComponentInChildren<SpriteRenderer>();
  15. }
  16. private void OnMouseDown()
  17. {
  18. }
  19. public void SetupRoom(int column, int line, RoomDataSO roomData)
  20. {
  21. this.column = column;
  22. this.line = line;
  23. this.roomData = roomData;
  24. spriteRenderer.sprite = roomData.roomIcon;
  25. }
  26. }