AchievementSO.cs 378 B

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  1. using System;
  2. using UnityEngine;
  3. [CreateAssetMenu(fileName = "AchievementSO", menuName = "Game/Achievement")]
  4. public class AchievementSO : ScriptableObject
  5. {
  6. public string achievementId;
  7. public string achievementName;
  8. public string description;
  9. public int targetValue;
  10. public AchievementType achievementType;
  11. public Sprite icon;
  12. public int reward;
  13. }