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- using System;
- using UnityEngine;
- [CreateAssetMenu(fileName = "AchievementSO", menuName = "Game/Achievement")]
- public class AchievementSO : ScriptableObject
- {
- public string achievementId;
- public string achievementName;
- public string description;
- public int targetValue;
- public AchievementType achievementType;
- public Sprite icon;
- public int reward;
- }
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