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- using System.Collections.Generic;
- using UnityEngine;
- [CreateAssetMenu(fileName = "MapConfigSO", menuName = "Map/MapConfigSO")]
- public class MapConfigSO : ScriptableObject
- {
- public List<RoomBlueprint> roomBlueprints;
- }
- [System.Serializable]
- public class RoomBlueprint
- {
- public int min, max;
- public RoonType roonType;
- }
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