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- using System;
- using UnityEngine;
- [Serializable]
- public class AchievementData
- {
- public string achievementId;
- public string achievementName;
- public string description;
- public int targetValue;
- public int currentValue;
- public bool isUnlocked;
- public Sprite icon;
- public int reward;
- }
- public enum AchievementType
- {
- CompleteRooms,
- DefeatMonsters,
- CollectGold,
- AnswerCorrect,
- PlayTime,
- ReachLevel,
- DefeatBoss
- }
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