using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Room : MonoBehaviour { public int column; public int line; private SpriteRenderer spriteRenderer; public RoomDataSO roomData; public RoomState roomState; private void Awake() { spriteRenderer = GetComponentInChildren(); } private void OnMouseDown() { } public void SetupRoom(int column, int line, RoomDataSO roomData) { this.column = column; this.line = line; this.roomData = roomData; spriteRenderer.sprite = roomData.roomIcon; } }